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Re-apply r211287: Remove support for LLVM runtime multi-threading.
I'll fix the problems in libclang and other projects in ways that don't require <mutex> until we sort out the cygwin situation. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211900 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -2170,46 +2170,13 @@ compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
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using the resultant compiler to build a copy of LLVM with multithreading
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support.
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.. _startmultithreaded:
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Entering and Exiting Multithreaded Mode
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---------------------------------------
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In order to properly protect its internal data structures while avoiding
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excessive locking overhead in the single-threaded case, the LLVM must intialize
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certain data structures necessary to provide guards around its internals. To do
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so, the client program must invoke ``llvm_start_multithreaded()`` before making
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any concurrent LLVM API calls. To subsequently tear down these structures, use
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the ``llvm_stop_multithreaded()`` call. You can also use the
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``llvm_is_multithreaded()`` call to check the status of multithreaded mode.
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Note that both of these calls must be made *in isolation*. That is to say that
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no other LLVM API calls may be executing at any time during the execution of
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``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``. It is the
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client's responsibility to enforce this isolation.
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The return value of ``llvm_start_multithreaded()`` indicates the success or
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failure of the initialization. Failure typically indicates that your copy of
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LLVM was built without multithreading support, typically because GCC atomic
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intrinsics were not found in your system compiler. In this case, the LLVM API
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will not be safe for concurrent calls. However, it *will* be safe for hosting
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threaded applications in the JIT, though :ref:`care must be taken
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<jitthreading>` to ensure that side exits and the like do not accidentally
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result in concurrent LLVM API calls.
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.. _shutdown:
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Ending Execution with ``llvm_shutdown()``
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-----------------------------------------
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When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
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deallocate memory used for internal structures. This will also invoke
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``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode. As
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such, ``llvm_shutdown()`` requires the same isolation guarantees as
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``llvm_stop_multithreaded()``.
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Note that, if you use scope-based shutdown, you can use the
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``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor.
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deallocate memory used for internal structures.
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.. _managedstatic:
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@ -2217,15 +2184,11 @@ Lazy Initialization with ``ManagedStatic``
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------------------------------------------
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``ManagedStatic`` is a utility class in LLVM used to implement static
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initialization of static resources, such as the global type tables. Before the
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invocation of ``llvm_shutdown()``, it implements a simple lazy initialization
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scheme. Once ``llvm_start_multithreaded()`` returns, however, it uses
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initialization of static resources, such as the global type tables. In a
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single-threaded environment, it implements a simple lazy initialization scheme.
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When LLVM is compiled with support for multi-threading, however, it uses
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double-checked locking to implement thread-safe lazy initialization.
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Note that, because no other threads are allowed to issue LLVM API calls before
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``llvm_start_multithreaded()`` returns, it is possible to have
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``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s.
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.. _llvmcontext:
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Achieving Isolation with ``LLVMContext``
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@ -2848,16 +2848,13 @@ void LLVMDisposePassManager(LLVMPassManagerRef PM);
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* @{
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*/
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/** Allocate and initialize structures needed to make LLVM safe for
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multithreading. The return value indicates whether multithreaded
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initialization succeeded. Must be executed in isolation from all
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other LLVM api calls.
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@see llvm::llvm_start_multithreaded */
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/** Deprecated: Multi-threading can only be enabled/disabled with the compile
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time define LLVM_ENABLE_THREADS. This function always returns
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LLVMIsMultithreaded(). */
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LLVMBool LLVMStartMultithreaded(void);
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/** Deallocate structures necessary to make LLVM safe for multithreading.
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Must be executed in isolation from all other LLVM api calls.
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@see llvm::llvm_stop_multithreaded */
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/** Deprecated: Multi-threading can only be enabled/disabled with the compile
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time define LLVM_ENABLE_THREADS. */
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void LLVMStopMultithreaded(void);
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/** Check whether LLVM is executing in thread-safe mode or not.
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@ -103,9 +103,6 @@ void llvm_shutdown();
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/// llvm_shutdown() when it is destroyed.
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struct llvm_shutdown_obj {
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llvm_shutdown_obj() { }
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explicit llvm_shutdown_obj(bool multithreaded) {
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if (multithreaded) llvm_start_multithreaded();
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}
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~llvm_shutdown_obj() { llvm_shutdown(); }
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};
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@ -7,7 +7,8 @@
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//
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//===----------------------------------------------------------------------===//
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//
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// TThis file defines llvm_start_multithreaded() and friends.
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// This file declares helper functions for running LLVM in a multi-threaded
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// environment.
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//
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//===----------------------------------------------------------------------===//
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@ -15,22 +16,8 @@
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#define LLVM_SUPPORT_THREADING_H
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namespace llvm {
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/// llvm_start_multithreaded - Allocate and initialize structures needed to
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/// make LLVM safe for multithreading. The return value indicates whether
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/// multithreaded initialization succeeded. LLVM will still be operational
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/// on "failed" return, and will still be safe for hosting threading
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/// applications in the JIT, but will not be safe for concurrent calls to the
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/// LLVM APIs.
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/// THIS MUST EXECUTE IN ISOLATION FROM ALL OTHER LLVM API CALLS.
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bool llvm_start_multithreaded();
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/// llvm_stop_multithreaded - Deallocate structures necessary to make LLVM
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/// safe for multithreading.
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/// THIS MUST EXECUTE IN ISOLATION FROM ALL OTHER LLVM API CALLS.
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void llvm_stop_multithreaded();
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/// llvm_is_multithreaded - Check whether LLVM is executing in thread-safe
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/// mode or not.
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/// Returns true if LLVM is compiled with support for multi-threading, and
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/// false otherwise.
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bool llvm_is_multithreaded();
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/// llvm_execute_on_thread - Execute the given \p UserFn on a separate
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@ -2708,11 +2708,10 @@ void LLVMDisposePassManager(LLVMPassManagerRef PM) {
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/*===-- Threading ------------------------------------------------------===*/
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LLVMBool LLVMStartMultithreaded() {
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return llvm_start_multithreaded();
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return LLVMIsMultithreaded();
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}
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void LLVMStopMultithreaded() {
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llvm_stop_multithreaded();
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}
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LLVMBool LLVMIsMultithreaded() {
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@ -7,7 +7,8 @@
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements llvm_start_multithreaded() and friends.
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// This file defines helper functions for running LLVM in a multi-threaded
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// environment.
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//
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//===----------------------------------------------------------------------===//
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@ -19,38 +20,14 @@
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using namespace llvm;
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static bool multithreaded_mode = false;
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bool llvm::llvm_start_multithreaded() {
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bool llvm::llvm_is_multithreaded() {
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#if LLVM_ENABLE_THREADS != 0
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assert(!multithreaded_mode && "Already multithreaded!");
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multithreaded_mode = true;
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// We fence here to ensure that all initialization is complete BEFORE we
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// return from llvm_start_multithreaded().
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sys::MemoryFence();
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return true;
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#else
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return false;
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#endif
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}
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void llvm::llvm_stop_multithreaded() {
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#if LLVM_ENABLE_THREADS != 0
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assert(multithreaded_mode && "Not currently multithreaded!");
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// We fence here to insure that all threaded operations are complete BEFORE we
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// return from llvm_stop_multithreaded().
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sys::MemoryFence();
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multithreaded_mode = false;
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#endif
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}
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bool llvm::llvm_is_multithreaded() {
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return multithreaded_mode;
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}
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#if LLVM_ENABLE_THREADS != 0 && defined(HAVE_PTHREAD_H)
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#include <pthread.h>
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void *p1 = test1::allocate_stack(a1);
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void *p2 = test1::allocate_stack(a2);
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llvm_start_multithreaded();
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pthread_t t1, t2;
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pthread_create(&t1, &a1, test1::helper, nullptr);
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pthread_create(&t2, &a2, test1::helper, nullptr);
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@ -55,7 +54,6 @@ TEST(Initialize, MultipleThreads) {
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pthread_join(t2, nullptr);
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free(p1);
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free(p2);
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llvm_stop_multithreaded();
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}
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#endif
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