From 3ca2102c72d1412d9658a2516e8144ea1a170785 Mon Sep 17 00:00:00 2001
From: Jakob Stoklund Olesen
Virtual registers are also denoted by integer numbers. Contrary to physical - registers, different virtual registers never share the same number. The - smallest virtual register is normally assigned the number 1024. This may - change, so, in order to know which is the first virtual register, you should - access TargetRegisterInfo::FirstVirtualRegister. Any register whose - number is greater than or equal - to TargetRegisterInfo::FirstVirtualRegister is considered a virtual - register. Whereas physical registers are statically defined in - a TargetRegisterInfo.td file and cannot be created by the - application developer, that is not the case with virtual registers. In order - to create new virtual registers, use the + registers, different virtual registers never share the same number. Whereas + physical registers are statically defined in a TargetRegisterInfo.td + file and cannot be created by the application developer, that is not the case + with virtual registers. In order to create new virtual registers, use the method MachineRegisterInfo::createVirtualRegister(). This method - will return a virtual register with the highest code.
+ will return a new virtual register. Use an IndexedMap<Foo, + VirtReg2IndexFunctor> to hold information per virtual register. If you + need to enumerate all virtual registers, use the function + TargetRegisterInfo::index2VirtReg() to find the virtual register + numbers: + ++ for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) { + unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i); + stuff(VirtReg); + } ++
Before register allocation, the operands of an instruction are mostly virtual registers, although physical registers may also be used. In order to check if