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Introduce MCCodeGenInfo, which keeps information that can affect codegen
(including compilation, assembly). Move relocation model Reloc::Model from TargetMachine to MCCodeGenInfo so it's accessible even without TargetMachine. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135468 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -30,6 +30,7 @@ TargetMachine *EngineBuilder::selectTarget(Module *Mod,
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StringRef MArch,
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StringRef MCPU,
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const SmallVectorImpl<std::string>& MAttrs,
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Reloc::Model RM,
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std::string *ErrorStr) {
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Triple TheTriple(Mod->getTargetTriple());
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if (TheTriple.getTriple().empty())
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@ -83,8 +84,8 @@ TargetMachine *EngineBuilder::selectTarget(Module *Mod,
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}
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// Allocate a target...
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TargetMachine *Target =
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TheTarget->createTargetMachine(TheTriple.getTriple(), MCPU, FeaturesStr);
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TargetMachine *Target = TheTarget->createTargetMachine(TheTriple.getTriple(),
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MCPU, FeaturesStr, RM);
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assert(Target && "Could not allocate target machine!");
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return Target;
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}
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