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Introduce MCCodeGenInfo, which keeps information that can affect codegen
(including compilation, assembly). Move relocation model Reloc::Model from TargetMachine to MCCodeGenInfo so it's accessible even without TargetMachine. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135468 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -31,9 +31,9 @@ SPUFrameLowering::getCalleeSaveSpillSlots(unsigned &NumEntries) const {
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return &LR[0];
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}
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SPUTargetMachine::SPUTargetMachine(const Target &T, const std::string &TT,
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const std::string &CPU,const std::string &FS)
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: LLVMTargetMachine(T, TT, CPU, FS),
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SPUTargetMachine::SPUTargetMachine(const Target &T, StringRef TT,
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StringRef CPU,StringRef FS, Reloc::Model RM)
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: LLVMTargetMachine(T, TT, CPU, FS, RM),
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Subtarget(TT, CPU, FS),
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DataLayout(Subtarget.getTargetDataString()),
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InstrInfo(*this),
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@@ -41,9 +41,6 @@ SPUTargetMachine::SPUTargetMachine(const Target &T, const std::string &TT,
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TLInfo(*this),
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TSInfo(*this),
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InstrItins(Subtarget.getInstrItineraryData()) {
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// For the time being, use static relocations, since there's really no
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// support for PIC yet.
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setRelocationModel(Reloc::Static);
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}
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//===----------------------------------------------------------------------===//
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