Introduce MCCodeGenInfo, which keeps information that can affect codegen

(including compilation, assembly). Move relocation model Reloc::Model from
TargetMachine to MCCodeGenInfo so it's accessible even without TargetMachine.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135468 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Evan Cheng
2011-07-19 06:37:02 +00:00
parent 939ece1b5c
commit 439661395f
74 changed files with 641 additions and 314 deletions

View File

@ -67,19 +67,15 @@ extern "C" void LLVMInitializeMBlazeTarget() {
// offset from the stack/frame pointer, using StackGrowsUp enables
// an easier handling.
MBlazeTargetMachine::
MBlazeTargetMachine(const Target &T, const std::string &TT,
const std::string &CPU, const std::string &FS):
LLVMTargetMachine(T, TT, CPU, FS),
MBlazeTargetMachine(const Target &T, StringRef TT,
StringRef CPU, StringRef FS, Reloc::Model RM):
LLVMTargetMachine(T, TT, CPU, FS, RM),
Subtarget(TT, CPU, FS),
DataLayout("E-p:32:32:32-i8:8:8-i16:16:16"),
InstrInfo(*this),
FrameLowering(Subtarget),
TLInfo(*this), TSInfo(*this), ELFWriterInfo(*this),
InstrItins(Subtarget.getInstrItineraryData()) {
if (getRelocationModel() == Reloc::Default) {
setRelocationModel(Reloc::Static);
}
if (getCodeModel() == CodeModel::Default)
setCodeModel(CodeModel::Small);
}