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Introduce MCCodeGenInfo, which keeps information that can affect codegen
(including compilation, assembly). Move relocation model Reloc::Model from TargetMachine to MCCodeGenInfo so it's accessible even without TargetMachine. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135468 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -67,19 +67,15 @@ extern "C" void LLVMInitializeMBlazeTarget() {
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// offset from the stack/frame pointer, using StackGrowsUp enables
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// an easier handling.
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MBlazeTargetMachine::
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MBlazeTargetMachine(const Target &T, const std::string &TT,
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const std::string &CPU, const std::string &FS):
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LLVMTargetMachine(T, TT, CPU, FS),
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MBlazeTargetMachine(const Target &T, StringRef TT,
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StringRef CPU, StringRef FS, Reloc::Model RM):
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LLVMTargetMachine(T, TT, CPU, FS, RM),
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Subtarget(TT, CPU, FS),
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DataLayout("E-p:32:32:32-i8:8:8-i16:16:16"),
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InstrInfo(*this),
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FrameLowering(Subtarget),
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TLInfo(*this), TSInfo(*this), ELFWriterInfo(*this),
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InstrItins(Subtarget.getInstrItineraryData()) {
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if (getRelocationModel() == Reloc::Default) {
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setRelocationModel(Reloc::Static);
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}
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if (getCodeModel() == CodeModel::Default)
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setCodeModel(CodeModel::Small);
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}
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