Move DIContext.h to common DebugInfo location.

This will enable us to create a PDBContext so as to expose some
amount of debug info functionality through a common interace.

Differential Revision: http://reviews.llvm.org/D9205
Reviewed by: Alexey Samsonov

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@235612 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Zachary Turner
2015-04-23 17:37:47 +00:00
parent 1aa9710c60
commit 45e7e93c6f
13 changed files with 30 additions and 45 deletions

View File

@@ -12,7 +12,7 @@
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/DebugInfo/DWARF/DIContext.h"
#include "llvm/DebugInfo/DIContext.h"
#include "llvm/DebugInfo/DWARF/DWARFCompileUnit.h"
#include "llvm/DebugInfo/DWARF/DWARFDebugAranges.h"
#include "llvm/DebugInfo/DWARF/DWARFDebugFrame.h"
@@ -25,6 +25,13 @@
namespace llvm {
// In place of applying the relocations to the data we've read from disk we use
// a separate mapping table to the side and checking that at locations in the
// dwarf where we expect relocated values. This adds a bit of complexity to the
// dwarf parsing/extraction at the benefit of not allocating memory for the
// entire size of the debug info sections.
typedef DenseMap<uint64_t, std::pair<uint8_t, int64_t> > RelocAddrMap;
/// DWARFContext
/// This data structure is the top level entity that deals with dwarf debug
/// information parsing. The actual data is supplied through pure virtual