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Add some methods that are useful for updating loop information.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@12871 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -9,7 +9,7 @@
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//
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//
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// This file defines the LoopInfo class that is used to identify natural loops
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// This file defines the LoopInfo class that is used to identify natural loops
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// and determine the loop depth of various nodes of the CFG. Note that natural
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// and determine the loop depth of various nodes of the CFG. Note that natural
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// loops may actually be several loops that share the same header node...
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// loops may actually be several loops that share the same header node.
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//
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//
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// This analysis calculates the nesting structure of loops in a function. For
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// This analysis calculates the nesting structure of loops in a function. For
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// each natural loop identified, this analysis identifies natural loops
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// each natural loop identified, this analysis identifies natural loops
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@ -48,6 +48,9 @@ class Loop {
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Loop(const Loop &); // DO NOT IMPLEMENT
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Loop(const Loop &); // DO NOT IMPLEMENT
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const Loop &operator=(const Loop &); // DO NOT IMPLEMENT
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const Loop &operator=(const Loop &); // DO NOT IMPLEMENT
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public:
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public:
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/// Loop ctor - This creates an empty loop.
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Loop() : ParentLoop(0), LoopDepth(0) {
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}
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unsigned getLoopDepth() const { return LoopDepth; }
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unsigned getLoopDepth() const { return LoopDepth; }
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BasicBlock *getHeader() const { return Blocks.front(); }
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BasicBlock *getHeader() const { return Blocks.front(); }
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@ -117,11 +120,45 @@ public:
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///
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///
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void changeExitBlock(BasicBlock *Old, BasicBlock *New);
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void changeExitBlock(BasicBlock *Old, BasicBlock *New);
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/// replaceChildLoopWith - This is used when splitting loops up. It replaces
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/// the OldChild entry in our children list with NewChild, and updates the
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/// parent pointer of OldChild to be null and the NewChild to be this loop.
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/// This updates the loop depth of the new child.
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void replaceChildLoopWith(Loop *OldChild, Loop *NewChild);
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/// addChildLoop - Add the specified loop to be a child of this loop. This
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/// updates the loop depth of the new child.
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///
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void addChildLoop(Loop *NewChild);
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/// removeChildLoop - This removes the specified child from being a subloop of
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/// this loop. The loop is not deleted, as it will presumably be inserted
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/// into another loop.
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Loop *removeChildLoop(iterator OldChild);
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/// addExitBlock - Add the specified exit block to the loop.
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///
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void addExitBlock(BasicBlock *BB) {
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ExitBlocks.push_back(BB);
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}
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/// addBlockEntry - This adds a basic block directly to the basic block list.
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/// This should only be used by transformations that create new loops. Other
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/// transformations should use addBasicBlockToLoop.
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void addBlockEntry(BasicBlock *BB) {
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Blocks.push_back(BB);
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}
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/// removeBlockFromLoop - This removes the specified basic block from the
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/// current loop, updating the Blocks and ExitBlocks lists as appropriate.
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/// This does not update the mapping in the LoopInfo class.
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void removeBlockFromLoop(BasicBlock *BB);
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void print(std::ostream &O, unsigned Depth = 0) const;
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void print(std::ostream &O, unsigned Depth = 0) const;
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void dump() const;
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void dump() const;
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private:
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private:
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friend class LoopInfo;
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friend class LoopInfo;
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inline Loop(BasicBlock *BB) : ParentLoop(0) {
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Loop(BasicBlock *BB) : ParentLoop(0) {
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Blocks.push_back(BB); LoopDepth = 0;
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Blocks.push_back(BB); LoopDepth = 0;
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}
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}
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~Loop() {
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~Loop() {
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@ -194,6 +231,15 @@ public:
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///
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///
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virtual void getAnalysisUsage(AnalysisUsage &AU) const;
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virtual void getAnalysisUsage(AnalysisUsage &AU) const;
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/// changeLoopFor - Change the top-level loop that contains BB to the
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/// specified loop. This should be used by transformations that restructure
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/// the loop hierarchy tree.
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void changeLoopFor(BasicBlock *BB, Loop *L);
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/// changeTopLevelLoop - Replace the specified loop in the top-level loops
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/// list with the indicated loop.
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void changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop);
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static void stub(); // Noop
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static void stub(); // Noop
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private:
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private:
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void Calculate(const DominatorSet &DS);
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void Calculate(const DominatorSet &DS);
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@ -20,8 +20,7 @@
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#include "llvm/Support/CFG.h"
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#include "llvm/Support/CFG.h"
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#include "Support/DepthFirstIterator.h"
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#include "Support/DepthFirstIterator.h"
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#include <algorithm>
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#include <algorithm>
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using namespace llvm;
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namespace llvm {
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static RegisterAnalysis<LoopInfo>
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static RegisterAnalysis<LoopInfo>
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X("loops", "Natural Loop Construction", true);
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X("loops", "Natural Loop Construction", true);
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@ -294,7 +293,25 @@ void LoopInfo::InsertLoopInto(Loop *L, Loop *Parent) {
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L->ParentLoop = Parent;
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L->ParentLoop = Parent;
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}
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}
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/// changeLoopFor - Change the top-level loop that contains BB to the
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/// specified loop. This should be used by transformations that restructure
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/// the loop hierarchy tree.
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void LoopInfo::changeLoopFor(BasicBlock *BB, Loop *L) {
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Loop *&OldLoop = BBMap[BB];
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assert(OldLoop && "Block not in a loop yet!");
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OldLoop = L;
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}
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/// changeTopLevelLoop - Replace the specified loop in the top-level loops
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/// list with the indicated loop.
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void LoopInfo::changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop) {
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std::vector<Loop*>::iterator I = std::find(TopLevelLoops.begin(),
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TopLevelLoops.end(), OldLoop);
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assert(I != TopLevelLoops.end() && "Old loop not at top level!");
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*I = NewLoop;
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assert(NewLoop->ParentLoop == 0 && OldLoop->ParentLoop == 0 &&
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"Loops already embedded into a subloop!");
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}
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/// getLoopPreheader - If there is a preheader for this loop, return it. A
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/// getLoopPreheader - If there is a preheader for this loop, return it. A
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/// loop has a preheader if there is only one edge to the header of the loop
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/// loop has a preheader if there is only one edge to the header of the loop
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@ -339,7 +356,8 @@ BasicBlock *Loop::getLoopPreheader() const {
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/// valid to replace the loop header with this method.
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/// valid to replace the loop header with this method.
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///
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///
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void Loop::addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI) {
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void Loop::addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI) {
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assert(LI[getHeader()] == this && "Incorrect LI specified for this loop!");
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assert((Blocks.empty() || LI[getHeader()] == this) &&
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"Incorrect LI specified for this loop!");
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assert(NewBB && "Cannot add a null basic block to the loop!");
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assert(NewBB && "Cannot add a null basic block to the loop!");
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assert(LI[NewBB] == 0 && "BasicBlock already in the loop!");
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assert(LI[NewBB] == 0 && "BasicBlock already in the loop!");
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@ -370,4 +388,68 @@ void Loop::changeExitBlock(BasicBlock *Old, BasicBlock *New) {
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}
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}
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}
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}
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} // End llvm namespace
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/// replaceChildLoopWith - This is used when splitting loops up. It replaces
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/// the OldChild entry in our children list with NewChild, and updates the
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/// parent pointers of the two loops as appropriate.
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void Loop::replaceChildLoopWith(Loop *OldChild, Loop *NewChild) {
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assert(OldChild->ParentLoop == this && "This loop is already broken!");
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assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!");
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std::vector<Loop*>::iterator I = std::find(SubLoops.begin(), SubLoops.end(),
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OldChild);
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assert(I != SubLoops.end() && "OldChild not in loop!");
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*I = NewChild;
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OldChild->ParentLoop = 0;
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NewChild->ParentLoop = this;
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// Update the loop depth of the new child.
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NewChild->setLoopDepth(LoopDepth+1);
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}
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/// addChildLoop - Add the specified loop to be a child of this loop.
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///
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void Loop::addChildLoop(Loop *NewChild) {
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assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!");
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NewChild->ParentLoop = this;
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SubLoops.push_back(NewChild);
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// Update the loop depth of the new child.
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NewChild->setLoopDepth(LoopDepth+1);
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}
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template<typename T>
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static void RemoveFromVector(std::vector<T*> &V, T *N) {
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typename std::vector<T*>::iterator I = std::find(V.begin(), V.end(), N);
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assert(I != V.end() && "N is not in this list!");
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V.erase(I);
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}
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/// removeChildLoop - This removes the specified child from being a subloop of
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/// this loop. The loop is not deleted, as it will presumably be inserted
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/// into another loop.
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Loop *Loop::removeChildLoop(iterator I) {
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assert(I != SubLoops.end() && "Cannot remove end iterator!");
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Loop *Child = *I;
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assert(Child->ParentLoop == this && "Child is not a child of this loop!");
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SubLoops.erase(SubLoops.begin()+(I-begin()));
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Child->ParentLoop = 0;
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return Child;
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}
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/// removeBlockFromLoop - This removes the specified basic block from the
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/// current loop, updating the Blocks and ExitBlocks lists as appropriate. This
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/// does not update the mapping in the LoopInfo class.
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void Loop::removeBlockFromLoop(BasicBlock *BB) {
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RemoveFromVector(Blocks, BB);
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// If this block branched out of this loop, remove any exit blocks entries due
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// to it.
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for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
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if (!contains(*SI) && *SI != BB)
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RemoveFromVector(ExitBlocks, *SI);
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// If any blocks in this loop branch to BB, add it to the exit blocks set.
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for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI)
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if (contains(*PI))
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ExitBlocks.push_back(BB);
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}
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