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LiveVariables::VarInfo contains an AliveBlocks BitVector, which has as many
entries as there are basic blocks in the function. LiveVariables::getVarInfo creates a VarInfo struct for every register in the function, leading to quadratic space use. This patch changes the BitVector to a SparseBitVector, which doesn't help the worst-case memory use but does reduce the actual use in very long functions with short-lived variables. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72426 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -52,8 +52,9 @@ void LiveVariables::getAnalysisUsage(AnalysisUsage &AU) const {
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void LiveVariables::VarInfo::dump() const {
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cerr << " Alive in blocks: ";
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for (int i = AliveBlocks.find_first(); i != -1; i = AliveBlocks.find_next(i))
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cerr << i << ", ";
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for (SparseBitVector<>::iterator I = AliveBlocks.begin(),
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E = AliveBlocks.end(); I != E; ++I)
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cerr << *I << ", ";
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cerr << "\n Killed by:";
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if (Kills.empty())
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cerr << " No instructions.\n";
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@@ -75,9 +76,7 @@ LiveVariables::VarInfo &LiveVariables::getVarInfo(unsigned RegIdx) {
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else
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VirtRegInfo.resize(2*VirtRegInfo.size());
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}
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VarInfo &VI = VirtRegInfo[RegIdx];
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VI.AliveBlocks.resize(MF->getNumBlockIDs());
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return VI;
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return VirtRegInfo[RegIdx];
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}
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void LiveVariables::MarkVirtRegAliveInBlock(VarInfo& VRInfo,
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@@ -96,11 +95,11 @@ void LiveVariables::MarkVirtRegAliveInBlock(VarInfo& VRInfo,
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if (MBB == DefBlock) return; // Terminate recursion
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if (VRInfo.AliveBlocks[BBNum])
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if (VRInfo.AliveBlocks.test(BBNum))
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return; // We already know the block is live
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// Mark the variable known alive in this bb
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VRInfo.AliveBlocks[BBNum] = true;
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VRInfo.AliveBlocks.set(BBNum);
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for (MachineBasicBlock::const_pred_reverse_iterator PI = MBB->pred_rbegin(),
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E = MBB->pred_rend(); PI != E; ++PI)
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@@ -163,7 +162,7 @@ void LiveVariables::HandleVirtRegUse(unsigned reg, MachineBasicBlock *MBB,
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// Add a new kill entry for this basic block. If this virtual register is
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// already marked as alive in this basic block, that means it is alive in at
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// least one of the successor blocks, it's not a kill.
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if (!VRInfo.AliveBlocks[BBNum])
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if (!VRInfo.AliveBlocks.test(BBNum))
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VRInfo.Kills.push_back(MI);
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// Update all dominating blocks to mark them as "known live".
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@@ -175,7 +174,7 @@ void LiveVariables::HandleVirtRegUse(unsigned reg, MachineBasicBlock *MBB,
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void LiveVariables::HandleVirtRegDef(unsigned Reg, MachineInstr *MI) {
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VarInfo &VRInfo = getVarInfo(Reg);
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if (VRInfo.AliveBlocks.none())
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if (VRInfo.AliveBlocks.empty())
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// If vr is not alive in any block, then defaults to dead.
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VRInfo.Kills.push_back(MI);
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}
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