Remove some more dead code resulting from adding setTypeName().

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13862 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Reid Spencer 2004-05-28 00:21:06 +00:00
parent 9ed0f17a62
commit 4e6620c9e0

View File

@ -520,11 +520,7 @@ static bool setValueName(Value *V, char *NameStr) {
if (Existing) { // Inserting a name that is already defined???
// We are a simple redefinition of a value, check to see if it
// is defined the same as the old one...
if (const Type *Ty = dyn_cast<Type>(Existing)) {
if (Ty == cast<Type>(V)) return true; // Yes, it's equal.
// std::cerr << "Type: " << Ty->getDescription() << " != "
// << cast<Type>(V)->getDescription() << "!\n";
} else if (const Constant *C = dyn_cast<Constant>(Existing)) {
if (const Constant *C = dyn_cast<Constant>(Existing)) {
if (C == V) return true; // Constants are equal to themselves
} else if (GlobalVariable *EGV = dyn_cast<GlobalVariable>(Existing)) {
// We are allowed to redefine a global variable in two circumstances: