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Remove some more dead code resulting from adding setTypeName().
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13862 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -520,11 +520,7 @@ static bool setValueName(Value *V, char *NameStr) {
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if (Existing) { // Inserting a name that is already defined???
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// We are a simple redefinition of a value, check to see if it
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// is defined the same as the old one...
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if (const Type *Ty = dyn_cast<Type>(Existing)) {
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if (Ty == cast<Type>(V)) return true; // Yes, it's equal.
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// std::cerr << "Type: " << Ty->getDescription() << " != "
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// << cast<Type>(V)->getDescription() << "!\n";
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} else if (const Constant *C = dyn_cast<Constant>(Existing)) {
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if (const Constant *C = dyn_cast<Constant>(Existing)) {
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if (C == V) return true; // Constants are equal to themselves
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} else if (GlobalVariable *EGV = dyn_cast<GlobalVariable>(Existing)) {
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// We are allowed to redefine a global variable in two circumstances:
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