mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-24 22:32:47 +00:00
[ppc64] Patch in TOC restore code after all external function calls
When resolving a function call to an external routine, the dynamic loader must patch the "nop" after the branch instruction to a load that restores the TOC register. Current code does that, but only with the *first* instance of a call to any particular external routine, i.e. at the point where it also allocates the call stub. With subsequent calls to the same routine, current code neglects to patch in the TOC restore code. This is a bug, and leads to corrupt TOC pointers in those cases. Fixed by patching in restore code every time. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@203580 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
parent
90d0ed297f
commit
4f45d04c6f
@ -1206,11 +1206,11 @@ void RuntimeDyldELF::processRelocationRef(unsigned SectionID,
|
||||
resolveRelocation(Section, Offset,
|
||||
(uint64_t)Section.Address + Section.StubOffset,
|
||||
RelType, 0);
|
||||
if (SymType == SymbolRef::ST_Unknown)
|
||||
// Restore the TOC for external calls
|
||||
writeInt32BE(Target+4, 0xE8410028); // ld r2,40(r1)
|
||||
Section.StubOffset += getMaxStubSize();
|
||||
}
|
||||
if (SymType == SymbolRef::ST_Unknown)
|
||||
// Restore the TOC for external calls
|
||||
writeInt32BE(Target+4, 0xE8410028); // ld r2,40(r1)
|
||||
}
|
||||
} else {
|
||||
RelocationEntry RE(SectionID, Offset, RelType, Value.Addend);
|
||||
|
Loading…
Reference in New Issue
Block a user