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use isInstructionTriviallyDead, as pointed out by Duncan
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@87035 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -19,10 +19,11 @@
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#include "llvm/IntrinsicInst.h"
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#include "llvm/Analysis/CallGraph.h"
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#include "llvm/Analysis/InlineCost.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/IPO/InlinerPass.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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@ -344,8 +345,7 @@ bool Inliner::runOnSCC(std::vector<CallGraphNode*> &SCC) {
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// just delete the call instead of trying to inline it, regardless of
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// size. This happens because IPSCCP propagates the result out of the
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// call and then we're left with the dead call.
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if (CS.getInstruction()->use_empty() &&
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!CS.getInstruction()->mayHaveSideEffects()) {
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if (isInstructionTriviallyDead(CS.getInstruction())) {
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DEBUG(errs() << " -> Deleting dead call: "
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<< *CS.getInstruction() << "\n");
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// Update the call graph by deleting the edge from Callee to Caller.
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