Heed spill slot alignment on ARM.

Use the spill slot alignment as well as the local variable alignment to
determine when the stack needs to be realigned. This works now that the
ARM target can always realign the stack by using a base pointer.

Still respect the ARMBaseRegisterInfo::canRealignStack() function
vetoing a realigned stack.  Don't use aligned spill code in that case.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@146997 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jakob Stoklund Olesen
2011-12-20 22:15:04 +00:00
parent 05c585319b
commit 52346e964f
4 changed files with 27 additions and 5 deletions

View File

@@ -765,7 +765,8 @@ storeRegToStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
break;
case 16:
if (ARM::QPRRegClass.hasSubClassEq(RC)) {
if (Align >= 16 && getRegisterInfo().needsStackRealignment(MF)) {
// Use aligned spills if the stack can be realigned.
if (Align >= 16 && getRegisterInfo().canRealignStack(MF)) {
AddDefaultPred(BuildMI(MBB, I, DL, get(ARM::VST1q64Pseudo))
.addFrameIndex(FI).addImm(16)
.addReg(SrcReg, getKillRegState(isKill))
@@ -914,7 +915,7 @@ loadRegFromStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
break;
case 16:
if (ARM::QPRRegClass.hasSubClassEq(RC)) {
if (Align >= 16 && getRegisterInfo().needsStackRealignment(MF)) {
if (Align >= 16 && getRegisterInfo().canRealignStack(MF)) {
AddDefaultPred(BuildMI(MBB, I, DL, get(ARM::VLD1q64Pseudo), DestReg)
.addFrameIndex(FI).addImm(16)
.addMemOperand(MMO));