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Change the way unused regs. are marked and found to consider regType
info (since multiple reg types may share the same reg class). Remove machine-specific regalloc. methods that are no longer needed. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7328 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -39,13 +39,45 @@ public:
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inline unsigned getNumOfAvailRegs() const { return NumOfAvailRegs; }
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inline unsigned getNumOfAllRegs() const { return NumOfAllRegs; }
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// This method marks the registers used for a given register number.
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// This defaults to marking a single register but may mark multiple
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// registers when a single number denotes paired registers.
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//
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virtual void markColorsUsed(unsigned RegInClass,
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int UserRegType,
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int RegTypeWanted,
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std::vector<bool> &IsColorUsedArr) const {
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assert(RegInClass < NumOfAllRegs && RegInClass < IsColorUsedArr.size());
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assert(UserRegType == RegTypeWanted &&
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"Default method is probably incorrect for class with multiple types.");
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IsColorUsedArr[RegInClass] = true;
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}
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// This method finds unused registers of the specified register type,
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// using the given "used" flag array IsColorUsedArr. It defaults to
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// checking a single entry in the array directly, but that can be overridden
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// for paired registers and other such silliness.
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// It returns -1 if no unused color is found.
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//
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virtual int findUnusedColor(int RegTypeWanted,
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const std::vector<bool> &IsColorUsedArr) const {
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// find first unused color in the IsColorUsedArr directly
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unsigned NC = this->getNumOfAvailRegs();
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assert(IsColorUsedArr.size() >= NC && "Invalid colors-used array");
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for (unsigned c = 0; c < NC; c++)
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if (!IsColorUsedArr[c])
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return c;
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return -1;
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}
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// This method should find a color which is not used by neighbors
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// (i.e., a false position in IsColorUsedArr) and
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virtual void colorIGNode(IGNode *Node,
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std::vector<bool> &IsColorUsedArr) const = 0;
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const std::vector<bool> &IsColorUsedArr) const = 0;
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virtual bool isRegVolatile(int Reg) const = 0;
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//If any specific register needs extra information
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// If any specific register needs extra information
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virtual bool modifiedByCall(int Reg) const {return false; }
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virtual const char* const getRegName(unsigned reg) const = 0;
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@ -130,14 +162,16 @@ public:
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virtual void colorMethodArgs(const Function *Func, LiveRangeInfo &LRI,
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AddedInstrns *FirstAI) const = 0;
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virtual void colorCallArgs(MachineInstr *CalI,
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LiveRangeInfo& LRI, AddedInstrns *CallAI,
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PhyRegAlloc &PRA, const BasicBlock *BB) const = 0;
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virtual void colorRetValue(MachineInstr *RetI, LiveRangeInfo &LRI,
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AddedInstrns *RetAI) const = 0;
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// Method for inserting caller saving code. The caller must save all the
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// volatile registers across a call based on the calling conventions of
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// an architecture. This must insert code for saving and restoring
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// such registers on
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//
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virtual void insertCallerSavingCode(std::vector<MachineInstr*>& instrnsBefore,
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std::vector<MachineInstr*>& instrnsAfter,
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MachineInstr *CallMI,
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const BasicBlock *BB,
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PhyRegAlloc &PRA) const = 0;
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// The following methods are used to generate "copy" machine instructions
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// for an architecture. Currently they are used in TargetRegClass
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@ -227,9 +261,11 @@ public:
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}
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// Get the register type for a register identified different ways.
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//
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virtual int getRegType(const Type* type) const = 0;
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virtual int getRegType(const LiveRange *LR) const = 0;
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// Note that getRegTypeForLR(LR) != getRegTypeForDataType(LR->getType())!
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// The reg class of a LR depends both on the Value types in it and whether
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// they are CC registers or not (for example).
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virtual int getRegTypeForDataType(const Type* type) const = 0;
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virtual int getRegTypeForLR(const LiveRange *LR) const = 0;
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virtual int getRegType(int unifiedRegNum) const = 0;
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// The following methods are used to get the frame/stack pointers
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@ -237,17 +273,6 @@ public:
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virtual unsigned getFramePointer() const = 0;
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virtual unsigned getStackPointer() const = 0;
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// Method for inserting caller saving code. The caller must save all the
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// volatile registers across a call based on the calling conventions of
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// an architecture. This must insert code for saving and restoring
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// such registers on
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//
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virtual void insertCallerSavingCode(std::vector<MachineInstr*>& instrnsBefore,
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std::vector<MachineInstr*>& instrnsAfter,
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MachineInstr *MInst,
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const BasicBlock *BB,
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PhyRegAlloc &PRA) const = 0;
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// This method gives the the number of bytes of stack spaceallocated
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// to a register when it is spilled to the stack.
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//
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