Change the way unused regs. are marked and found to consider regType

info (since multiple reg types may share the same reg class).
Remove machine-specific regalloc. methods that are no longer needed.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7328 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Vikram S. Adve 2003-07-25 21:01:43 +00:00
parent 34a856749f
commit 523eb3f768

View File

@ -39,13 +39,45 @@ public:
inline unsigned getNumOfAvailRegs() const { return NumOfAvailRegs; }
inline unsigned getNumOfAllRegs() const { return NumOfAllRegs; }
// This method marks the registers used for a given register number.
// This defaults to marking a single register but may mark multiple
// registers when a single number denotes paired registers.
//
virtual void markColorsUsed(unsigned RegInClass,
int UserRegType,
int RegTypeWanted,
std::vector<bool> &IsColorUsedArr) const {
assert(RegInClass < NumOfAllRegs && RegInClass < IsColorUsedArr.size());
assert(UserRegType == RegTypeWanted &&
"Default method is probably incorrect for class with multiple types.");
IsColorUsedArr[RegInClass] = true;
}
// This method finds unused registers of the specified register type,
// using the given "used" flag array IsColorUsedArr. It defaults to
// checking a single entry in the array directly, but that can be overridden
// for paired registers and other such silliness.
// It returns -1 if no unused color is found.
//
virtual int findUnusedColor(int RegTypeWanted,
const std::vector<bool> &IsColorUsedArr) const {
// find first unused color in the IsColorUsedArr directly
unsigned NC = this->getNumOfAvailRegs();
assert(IsColorUsedArr.size() >= NC && "Invalid colors-used array");
for (unsigned c = 0; c < NC; c++)
if (!IsColorUsedArr[c])
return c;
return -1;
}
// This method should find a color which is not used by neighbors
// (i.e., a false position in IsColorUsedArr) and
virtual void colorIGNode(IGNode *Node,
std::vector<bool> &IsColorUsedArr) const = 0;
const std::vector<bool> &IsColorUsedArr) const = 0;
virtual bool isRegVolatile(int Reg) const = 0;
//If any specific register needs extra information
// If any specific register needs extra information
virtual bool modifiedByCall(int Reg) const {return false; }
virtual const char* const getRegName(unsigned reg) const = 0;
@ -130,14 +162,16 @@ public:
virtual void colorMethodArgs(const Function *Func, LiveRangeInfo &LRI,
AddedInstrns *FirstAI) const = 0;
virtual void colorCallArgs(MachineInstr *CalI,
LiveRangeInfo& LRI, AddedInstrns *CallAI,
PhyRegAlloc &PRA, const BasicBlock *BB) const = 0;
virtual void colorRetValue(MachineInstr *RetI, LiveRangeInfo &LRI,
AddedInstrns *RetAI) const = 0;
// Method for inserting caller saving code. The caller must save all the
// volatile registers across a call based on the calling conventions of
// an architecture. This must insert code for saving and restoring
// such registers on
//
virtual void insertCallerSavingCode(std::vector<MachineInstr*>& instrnsBefore,
std::vector<MachineInstr*>& instrnsAfter,
MachineInstr *CallMI,
const BasicBlock *BB,
PhyRegAlloc &PRA) const = 0;
// The following methods are used to generate "copy" machine instructions
// for an architecture. Currently they are used in TargetRegClass
@ -227,9 +261,11 @@ public:
}
// Get the register type for a register identified different ways.
//
virtual int getRegType(const Type* type) const = 0;
virtual int getRegType(const LiveRange *LR) const = 0;
// Note that getRegTypeForLR(LR) != getRegTypeForDataType(LR->getType())!
// The reg class of a LR depends both on the Value types in it and whether
// they are CC registers or not (for example).
virtual int getRegTypeForDataType(const Type* type) const = 0;
virtual int getRegTypeForLR(const LiveRange *LR) const = 0;
virtual int getRegType(int unifiedRegNum) const = 0;
// The following methods are used to get the frame/stack pointers
@ -237,17 +273,6 @@ public:
virtual unsigned getFramePointer() const = 0;
virtual unsigned getStackPointer() const = 0;
// Method for inserting caller saving code. The caller must save all the
// volatile registers across a call based on the calling conventions of
// an architecture. This must insert code for saving and restoring
// such registers on
//
virtual void insertCallerSavingCode(std::vector<MachineInstr*>& instrnsBefore,
std::vector<MachineInstr*>& instrnsAfter,
MachineInstr *MInst,
const BasicBlock *BB,
PhyRegAlloc &PRA) const = 0;
// This method gives the the number of bytes of stack spaceallocated
// to a register when it is spilled to the stack.
//