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* Make dtor virtual
* Add a new defaulted argument that allows the instruction visitation visitors to return a non-void value. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2289 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -49,9 +49,9 @@
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class TerminatorInst; class UnaryOperator; class BinaryOperator;
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class TerminatorInst; class UnaryOperator; class BinaryOperator;
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class AllocationInst; class MemAccessInst;
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class AllocationInst; class MemAccessInst;
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template<typename SubClass>
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template<typename SubClass, typename RetTy=void>
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struct InstVisitor {
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struct InstVisitor {
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~InstVisitor() {} // We are meant to be derived from
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virtual ~InstVisitor() {} // We are meant to be derived from
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//===--------------------------------------------------------------------===//
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//===--------------------------------------------------------------------===//
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// Interface code - This is the public interface of the InstVisitor that you
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// Interface code - This is the public interface of the InstVisitor that you
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@ -82,11 +82,11 @@ struct InstVisitor {
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// visit - Finally, code to visit an instruction...
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// visit - Finally, code to visit an instruction...
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//
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//
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void visit(Instruction *I) {
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RetTy visit(Instruction *I) {
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switch (I->getOpcode()) {
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switch (I->getOpcode()) {
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// Build the switch statement using the Instruction.def file...
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// Build the switch statement using the Instruction.def file...
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#define HANDLE_INST(NUM, OPCODE, CLASS) \
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#define HANDLE_INST(NUM, OPCODE, CLASS) \
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case Instruction::OPCODE: ((SubClass*)this)->visit##CLASS((CLASS*)I); return;
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case Instruction::OPCODE: return ((SubClass*)this)->visit##CLASS((CLASS*)I);
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#include "llvm/Instruction.def"
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#include "llvm/Instruction.def"
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default: assert(0 && "Unknown instruction type encountered!");
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default: assert(0 && "Unknown instruction type encountered!");
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@ -111,38 +111,40 @@ struct InstVisitor {
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// Specific Instruction type classes... note that all of the casts are
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// Specific Instruction type classes... note that all of the casts are
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// neccesary because we use the instruction classes as opaque types...
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// neccesary because we use the instruction classes as opaque types...
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//
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//
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void visitReturnInst(ReturnInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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RetTy visitReturnInst(ReturnInst *I) { return ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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void visitBranchInst(BranchInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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RetTy visitBranchInst(BranchInst *I) { return ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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void visitSwitchInst(SwitchInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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RetTy visitSwitchInst(SwitchInst *I) { return ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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void visitInvokeInst(InvokeInst *I) { ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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RetTy visitInvokeInst(InvokeInst *I) { return ((SubClass*)this)->visitTerminatorInst((TerminatorInst*)I); }
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void visitGenericUnaryInst(GenericUnaryInst *I) { ((SubClass*)this)->visitUnaryOperator((UnaryOperator*)I); }
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RetTy visitGenericUnaryInst(GenericUnaryInst *I) { return ((SubClass*)this)->visitUnaryOperator((UnaryOperator*)I); }
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void visitGenericBinaryInst(GenericBinaryInst *I) { ((SubClass*)this)->visitBinaryOperator((BinaryOperator*)I); }
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RetTy visitGenericBinaryInst(GenericBinaryInst *I) { return ((SubClass*)this)->visitBinaryOperator((BinaryOperator*)I); }
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void visitSetCondInst(SetCondInst *I) { ((SubClass*)this)->visitBinaryOperator((BinaryOperator *)I); }
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RetTy visitSetCondInst(SetCondInst *I) { return ((SubClass*)this)->visitBinaryOperator((BinaryOperator *)I); }
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void visitMallocInst(MallocInst *I) { ((SubClass*)this)->visitAllocationInst((AllocationInst *)I); }
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RetTy visitMallocInst(MallocInst *I) { return ((SubClass*)this)->visitAllocationInst((AllocationInst *)I); }
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void visitAllocaInst(AllocaInst *I) { ((SubClass*)this)->visitAllocationInst((AllocationInst *)I); }
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RetTy visitAllocaInst(AllocaInst *I) { return ((SubClass*)this)->visitAllocationInst((AllocationInst *)I); }
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void visitFreeInst(FreeInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
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RetTy visitFreeInst(FreeInst *I) { return ((SubClass*)this)->visitInstruction((Instruction *)I); }
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void visitLoadInst(LoadInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
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RetTy visitLoadInst(LoadInst *I) { return ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
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void visitStoreInst(StoreInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
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RetTy visitStoreInst(StoreInst *I) { return ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
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void visitGetElementPtrInst(GetElementPtrInst *I) { ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
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RetTy visitGetElementPtrInst(GetElementPtrInst *I) { return ((SubClass*)this)->visitMemAccessInst((MemAccessInst *)I); }
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void visitPHINode(PHINode *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
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RetTy visitPHINode(PHINode *I) { return ((SubClass*)this)->visitInstruction((Instruction *)I); }
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void visitCastInst(CastInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
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RetTy visitCastInst(CastInst *I) { return ((SubClass*)this)->visitInstruction((Instruction *)I); }
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void visitCallInst(CallInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
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RetTy visitCallInst(CallInst *I) { return ((SubClass*)this)->visitInstruction((Instruction *)I); }
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void visitShiftInst(ShiftInst *I) { ((SubClass*)this)->visitInstruction((Instruction *)I); }
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RetTy visitShiftInst(ShiftInst *I) { return ((SubClass*)this)->visitInstruction((Instruction *)I); }
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// Next level propogators... if the user does not overload a specific
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// Next level propogators... if the user does not overload a specific
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// instruction type, they can overload one of these to get the whole class
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// instruction type, they can overload one of these to get the whole class
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// of instructions...
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// of instructions...
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//
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//
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void visitTerminatorInst(TerminatorInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
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RetTy visitTerminatorInst(TerminatorInst *I) { return ((SubClass*)this)->visitInstruction((Instruction*)I); }
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void visitUnaryOperator (UnaryOperator *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
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RetTy visitUnaryOperator (UnaryOperator *I) { return ((SubClass*)this)->visitInstruction((Instruction*)I); }
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void visitBinaryOperator(BinaryOperator *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
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RetTy visitBinaryOperator(BinaryOperator *I) { return ((SubClass*)this)->visitInstruction((Instruction*)I); }
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void visitAllocationInst(AllocationInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
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RetTy visitAllocationInst(AllocationInst *I) { return ((SubClass*)this)->visitInstruction((Instruction*)I); }
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void visitMemAccessInst (MemAccessInst *I) { ((SubClass*)this)->visitInstruction((Instruction*)I); }
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RetTy visitMemAccessInst (MemAccessInst *I) { return ((SubClass*)this)->visitInstruction((Instruction*)I); }
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// If the user wants a 'default' case, they can choose to override this
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// If the user wants a 'default' case, they can choose to override this
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// function. If this function is not overloaded in the users subclass, then
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// function. If this function is not overloaded in the users subclass, then
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// this instruction just gets ignored.
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// this instruction just gets ignored.
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//
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//
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// Note that you MUST override this function if your return type is not void.
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//
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void visitInstruction(Instruction *I) {} // Ignore unhandled instructions
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void visitInstruction(Instruction *I) {} // Ignore unhandled instructions
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};
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};
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