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Random Number Generator Refactoring (removing from Module)
This patch removes the RNG from Module. Passes should instead create a new RNG for their use as needed. Patch by Stephen Crane @rinon. Differential revision: http://reviews.llvm.org/D4377 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@224444 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -219,8 +219,6 @@ private:
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std::string TargetTriple; ///< Platform target triple Module compiled on
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///< Format: (arch)(sub)-(vendor)-(sys0-(abi)
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void *NamedMDSymTab; ///< NamedMDNode names.
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// Allow lazy initialization in const method.
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mutable RandomNumberGenerator *RNG; ///< The random number generator for this module.
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// We need to keep the string because the C API expects us to own the string
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// representation.
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@ -269,10 +267,16 @@ public:
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/// @returns a string containing the module-scope inline assembly blocks.
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const std::string &getModuleInlineAsm() const { return GlobalScopeAsm; }
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/// Get the RandomNumberGenerator for this module. The RNG can be
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/// seeded via -rng-seed=<uint64> and is salted with the ModuleID.
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/// The returned RNG should not be shared across threads.
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RandomNumberGenerator &getRNG() const;
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/// Get a RandomNumberGenerator salted for use with this module. The
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/// RNG can be seeded via -rng-seed=<uint64> and is salted with the
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/// ModuleID and the provided pass salt. The returned RNG should not
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/// be shared across threads or passes.
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///
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/// A unique RNG per pass ensures a reproducible random stream even
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/// when other randomness consuming passes are added or removed. In
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/// addition, the random stream will be reproducible across LLVM
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/// versions when the pass does not change.
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RandomNumberGenerator *createRNG(const Pass* P) const;
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/// @}
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/// @name Module Level Mutators
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