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PR4123: don't crash when inlining a call which uses its own result.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@71199 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -516,7 +516,10 @@ bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD) {
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// uses of the returned value.
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if (!TheCall->use_empty()) {
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ReturnInst *R = Returns[0];
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TheCall->replaceAllUsesWith(R->getReturnValue());
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if (TheCall == R->getReturnValue())
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TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
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else
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TheCall->replaceAllUsesWith(R->getReturnValue());
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}
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// Since we are now done with the Call/Invoke, we can delete it.
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TheCall->eraseFromParent();
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@ -605,8 +608,12 @@ bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD) {
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} else if (!Returns.empty()) {
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// Otherwise, if there is exactly one return value, just replace anything
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// using the return value of the call with the computed value.
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if (!TheCall->use_empty())
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TheCall->replaceAllUsesWith(Returns[0]->getReturnValue());
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if (!TheCall->use_empty()) {
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if (TheCall == Returns[0]->getReturnValue())
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TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
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else
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TheCall->replaceAllUsesWith(Returns[0]->getReturnValue());
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}
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// Splice the code from the return block into the block that it will return
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// to, which contains the code that was after the call.
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20
test/Transforms/Inline/2009-05-07-CallUsingSelfCrash.ll
Normal file
20
test/Transforms/Inline/2009-05-07-CallUsingSelfCrash.ll
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@ -0,0 +1,20 @@
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; RUN: llvm-as < %s | opt -inline -disable-output
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; PR4123
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%struct.S0 = type <{ i32 }>
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%struct.S1 = type <{ i8, i8, i8, i8, %struct.S0 }>
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%struct.S2 = type <{ %struct.S1, i32 }>
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define void @func_113(%struct.S1* noalias nocapture sret %agg.result, i8 signext %p_114) noreturn nounwind {
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entry:
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unreachable
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for.inc: ; preds = %for.inc
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%call48 = call fastcc signext i8 @safe_sub_func_uint8_t_u_u(i8 signext %call48) ; <i8> [#uses=1]
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br label %for.inc
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}
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define fastcc signext i8 @safe_sub_func_uint8_t_u_u(i8 signext %_ui1) nounwind readnone {
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entry:
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ret i8 %_ui1
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}
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