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Be careful when looking through a vbit_convert. Optimizing this:
(vector_shuffle (vbitconvert (vbuildvector (copyfromreg v4f32), 1, v4f32), 4, f32), (undef, undef, undef, undef), (0, 0, 0, 0), 4, f32) to the vbitconvert is a very bad idea. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@30989 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -3108,8 +3108,17 @@ SDOperand DAGCombiner::visitVVECTOR_SHUFFLE(SDNode *N) {
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// all scalar elements the same.
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if (isSplat) {
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SDNode *V = N0.Val;
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if (V->getOpcode() == ISD::VBIT_CONVERT)
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V = V->getOperand(0).Val;
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// If this is a vbit convert that changes the element type of the vector but
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// not the number of vector elements, look through it. Be careful not to
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// look though conversions that change things like v4f32 to v2f64.
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if (V->getOpcode() == ISD::VBIT_CONVERT) {
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SDOperand ConvInput = V->getOperand(0);
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if (NumElts ==
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ConvInput.getConstantOperandVal(ConvInput.getNumOperands()-2))
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V = ConvInput.Val;
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}
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if (V->getOpcode() == ISD::VBUILD_VECTOR) {
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unsigned NumElems = V->getNumOperands()-2;
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if (NumElems > BaseIdx) {
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