Add bundle aware API for querying instruction properties and switch the code

generator to it. For non-bundle instructions, these behave exactly the same
as the MC layer API.

For properties like mayLoad / mayStore, look into the bundle and if any of the
bundled instructions has the property it would return true.
For properties like isPredicable, only return true if *all* of the bundled
instructions have the property.
For properties like canFoldAsLoad, isCompare, conservatively return false for
bundles.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@146026 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Evan Cheng
2011-12-07 07:15:52 +00:00
parent 5729c5848c
commit 5a96b3dad2
69 changed files with 596 additions and 354 deletions

View File

@@ -260,12 +260,11 @@ bool MachineCSE::isCSECandidate(MachineInstr *MI) {
return false;
// Ignore stuff that we obviously can't move.
const MCInstrDesc &MCID = MI->getDesc();
if (MCID.mayStore() || MCID.isCall() || MCID.isTerminator() ||
if (MI->mayStore() || MI->isCall() || MI->isTerminator() ||
MI->hasUnmodeledSideEffects())
return false;
if (MCID.mayLoad()) {
if (MI->mayLoad()) {
// Okay, this instruction does a load. As a refinement, we allow the target
// to decide whether the loaded value is actually a constant. If so, we can
// actually use it as a load.
@@ -287,7 +286,7 @@ bool MachineCSE::isProfitableToCSE(unsigned CSReg, unsigned Reg,
// Heuristics #1: Don't CSE "cheap" computation if the def is not local or in
// an immediate predecessor. We don't want to increase register pressure and
// end up causing other computation to be spilled.
if (MI->getDesc().isAsCheapAsAMove()) {
if (MI->isAsCheapAsAMove()) {
MachineBasicBlock *CSBB = CSMI->getParent();
MachineBasicBlock *BB = MI->getParent();
if (CSBB != BB && !CSBB->isSuccessor(BB))
@@ -376,7 +375,7 @@ bool MachineCSE::ProcessBlock(MachineBasicBlock *MBB) {
// Commute commutable instructions.
bool Commuted = false;
if (!FoundCSE && MI->getDesc().isCommutable()) {
if (!FoundCSE && MI->isCommutable()) {
MachineInstr *NewMI = TII->commuteInstruction(MI);
if (NewMI) {
Commuted = true;