Implement the "unknown flag" which mainly consists of aligning printing code

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4490 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2002-11-02 00:36:03 +00:00
parent 7a0b5bb7ab
commit 5af344d79d
4 changed files with 33 additions and 25 deletions

View File

@@ -61,13 +61,14 @@ class DSNode {
void operator=(const DSNode &); // DO NOT IMPLEMENT
public:
enum NodeTy {
ShadowNode = 0, // Nothing is known about this node...
AllocaNode = 1 << 0, // This node was allocated with alloca
NewNode = 1 << 1, // This node was allocated with malloc
GlobalNode = 1 << 2, // This node was allocated by a global var decl
Incomplete = 1 << 3, // This node may not be complete
Modified = 1 << 4, // This node is modified in this context
Read = 1 << 5, // This node is read in this context
ShadowNode = 0, // Nothing is known about this node...
AllocaNode = 1 << 0, // This node was allocated with alloca
NewNode = 1 << 1, // This node was allocated with malloc
GlobalNode = 1 << 2, // This node was allocated by a global var decl
UnknownNode = 1 << 3, // This node points to unknown allocated memory
Incomplete = 1 << 4, // This node may not be complete
Modified = 1 << 5, // This node is modified in this context
Read = 1 << 6, // This node is read in this context
};
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags

View File

@@ -61,13 +61,14 @@ class DSNode {
void operator=(const DSNode &); // DO NOT IMPLEMENT
public:
enum NodeTy {
ShadowNode = 0, // Nothing is known about this node...
AllocaNode = 1 << 0, // This node was allocated with alloca
NewNode = 1 << 1, // This node was allocated with malloc
GlobalNode = 1 << 2, // This node was allocated by a global var decl
Incomplete = 1 << 3, // This node may not be complete
Modified = 1 << 4, // This node is modified in this context
Read = 1 << 5, // This node is read in this context
ShadowNode = 0, // Nothing is known about this node...
AllocaNode = 1 << 0, // This node was allocated with alloca
NewNode = 1 << 1, // This node was allocated with malloc
GlobalNode = 1 << 2, // This node was allocated by a global var decl
UnknownNode = 1 << 3, // This node points to unknown allocated memory
Incomplete = 1 << 4, // This node may not be complete
Modified = 1 << 5, // This node is modified in this context
Read = 1 << 6, // This node is read in this context
};
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags