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Implement the "unknown flag" which mainly consists of aligning printing code
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4490 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -61,13 +61,14 @@ class DSNode {
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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ShadowNode = 0, // Nothing is known about this node...
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AllocaNode = 1 << 0, // This node was allocated with alloca
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NewNode = 1 << 1, // This node was allocated with malloc
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GlobalNode = 1 << 2, // This node was allocated by a global var decl
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Incomplete = 1 << 3, // This node may not be complete
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Modified = 1 << 4, // This node is modified in this context
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Read = 1 << 5, // This node is read in this context
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ShadowNode = 0, // Nothing is known about this node...
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AllocaNode = 1 << 0, // This node was allocated with alloca
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NewNode = 1 << 1, // This node was allocated with malloc
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GlobalNode = 1 << 2, // This node was allocated by a global var decl
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UnknownNode = 1 << 3, // This node points to unknown allocated memory
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Incomplete = 1 << 4, // This node may not be complete
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Modified = 1 << 5, // This node is modified in this context
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Read = 1 << 6, // This node is read in this context
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};
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/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
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@@ -61,13 +61,14 @@ class DSNode {
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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ShadowNode = 0, // Nothing is known about this node...
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AllocaNode = 1 << 0, // This node was allocated with alloca
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NewNode = 1 << 1, // This node was allocated with malloc
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GlobalNode = 1 << 2, // This node was allocated by a global var decl
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Incomplete = 1 << 3, // This node may not be complete
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Modified = 1 << 4, // This node is modified in this context
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Read = 1 << 5, // This node is read in this context
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ShadowNode = 0, // Nothing is known about this node...
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AllocaNode = 1 << 0, // This node was allocated with alloca
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NewNode = 1 << 1, // This node was allocated with malloc
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GlobalNode = 1 << 2, // This node was allocated by a global var decl
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UnknownNode = 1 << 3, // This node points to unknown allocated memory
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Incomplete = 1 << 4, // This node may not be complete
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Modified = 1 << 5, // This node is modified in this context
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Read = 1 << 6, // This node is read in this context
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};
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/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
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