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https://github.com/c64scene-ar/llvm-6502.git
synced 2025-06-17 20:23:59 +00:00
Remove the remaining uses of abs64 and nuke it.
std::abs works just fine and we're already using it in many places. NFC intended. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@231696 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -124,7 +124,7 @@ static unsigned getNewAlignmentDiff(const SCEV *DiffSCEV,
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// If the displacement is not an exact multiple, but the remainder is a
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// constant, then return this remainder (but only if it is a power of 2).
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uint64_t DiffUnitsAbs = abs64(DiffUnits);
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uint64_t DiffUnitsAbs = std::abs(DiffUnits);
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if (isPowerOf2_64(DiffUnitsAbs))
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return (unsigned) DiffUnitsAbs;
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}
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@ -3825,7 +3825,7 @@ void LSRInstance::GenerateCrossUseConstantOffsets() {
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if (C->getValue()->isNegative() !=
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(NewF.BaseOffset < 0) &&
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(C->getValue()->getValue().abs() * APInt(BitWidth, F.Scale))
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.ule(abs64(NewF.BaseOffset)))
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.ule(std::abs(NewF.BaseOffset)))
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continue;
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// OK, looks good.
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@ -3856,7 +3856,7 @@ void LSRInstance::GenerateCrossUseConstantOffsets() {
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J != JE; ++J)
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if (const SCEVConstant *C = dyn_cast<SCEVConstant>(*J))
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if ((C->getValue()->getValue() + NewF.BaseOffset).abs().slt(
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abs64(NewF.BaseOffset)) &&
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std::abs(NewF.BaseOffset)) &&
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(C->getValue()->getValue() +
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NewF.BaseOffset).countTrailingZeros() >=
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countTrailingZeros<uint64_t>(NewF.BaseOffset))
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@ -649,11 +649,11 @@ namespace {
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if (VTy != VTy2 && Offset < 0) {
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int64_t VTy2TSS = (int64_t) DL->getTypeStoreSize(VTy2);
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OffsetInElmts = Offset/VTy2TSS;
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return (abs64(Offset) % VTy2TSS) == 0;
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return (std::abs(Offset) % VTy2TSS) == 0;
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}
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OffsetInElmts = Offset/VTyTSS;
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return (abs64(Offset) % VTyTSS) == 0;
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return (std::abs(Offset) % VTyTSS) == 0;
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}
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return false;
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@ -984,8 +984,8 @@ namespace {
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unsigned IAlignment, JAlignment, IAddressSpace, JAddressSpace;
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int64_t OffsetInElmts = 0;
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if (getPairPtrInfo(I, J, IPtr, JPtr, IAlignment, JAlignment,
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IAddressSpace, JAddressSpace,
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OffsetInElmts) && abs64(OffsetInElmts) == 1) {
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IAddressSpace, JAddressSpace, OffsetInElmts) &&
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std::abs(OffsetInElmts) == 1) {
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FixedOrder = (int) OffsetInElmts;
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unsigned BottomAlignment = IAlignment;
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if (OffsetInElmts < 0) BottomAlignment = JAlignment;
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