Remove Annotation.h, which is no longer used in the LLVM tree.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@77706 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman 2009-07-31 18:36:25 +00:00
parent ff6ab17619
commit 5e5337a833
2 changed files with 0 additions and 346 deletions

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//===-- llvm/Support/Annotation.h - Annotation classes ----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the declarations for two classes: Annotation & Annotable.
// Using these two simple classes, anything that derives from Annotable can have
// Annotation subclasses attached to them, ready for easy retrieval.
//
// Annotations are designed to be easily attachable to various classes.
//
// The AnnotationManager class is essential for using these classes. It is
// responsible for turning Annotation name strings into tokens [unique id #'s]
// that may be used to search for and create annotations.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_ANNOTATION_H
#define LLVM_SUPPORT_ANNOTATION_H
#include <cassert>
namespace llvm {
class AnnotationID;
class Annotation;
class Annotable;
struct AnnotationManager;
//===----------------------------------------------------------------------===//
//
// AnnotationID - This class is a thin wrapper around an unsigned integer that
// is used to hopefully prevent errors using AnnotationID's. They may be copied
// freely around and passed byvalue with little or no overhead.
//
class AnnotationID {
friend struct AnnotationManager;
unsigned ID;
AnnotationID(); // Default ctor is disabled
// AnnotationID is only creatable from AnnMgr.
explicit inline AnnotationID(unsigned i) : ID(i) {}
public:
inline AnnotationID(const AnnotationID &A) : ID(A.ID) {}
inline bool operator==(const AnnotationID &A) const {
return A.ID == ID;
}
inline bool operator<(const AnnotationID &A) const {
return ID < A.ID;
}
};
//===----------------------------------------------------------------------===//
//
// Annotation Class - This class serves as a base class for any specific
// annotations that you might need. Simply subclass this to add extra
// information to the annotations.
//
class Annotation {
friend class Annotable; // Annotable manipulates Next list
AnnotationID ID; // ID number, as obtained from AnnotationManager
Annotation *Next; // The next annotation in the linked list
public:
explicit inline Annotation(AnnotationID id) : ID(id), Next(0) {}
virtual ~Annotation(); // Designed to be subclassed
// getID - Return the unique ID# of this annotation
inline AnnotationID getID() const { return ID; }
// getNext - Return the next annotation in the list...
inline Annotation *getNext() const { return Next; }
};
//===----------------------------------------------------------------------===//
//
// Annotable - This class is used as a base class for all objects that would
// like to have annotation capability.
//
// Annotable objects keep their annotation list sorted as annotations are
// inserted and deleted. This is used to ensure that annotations with identical
// ID#'s are stored sequentially.
//
class Annotable {
mutable Annotation *AnnotationList;
Annotable(const Annotable &); // Do not implement
void operator=(const Annotable &); // Do not implement
public:
Annotable() : AnnotationList(0) {}
~Annotable();
// getAnnotation - Search the list for annotations of the specified ID. The
// pointer returned is either null (if no annotations of the specified ID
// exist), or it points to the first element of a potentially list of elements
// with identical ID #'s.
//
Annotation *getAnnotation(AnnotationID ID) const {
for (Annotation *A = AnnotationList; A; A = A->getNext())
if (A->getID() == ID) return A;
return 0;
}
// getOrCreateAnnotation - Search through the annotation list, if there is
// no annotation with the specified ID, then use the AnnotationManager to
// create one.
//
inline Annotation *getOrCreateAnnotation(AnnotationID ID) const;
// addAnnotation - Insert the annotation into the list in a sorted location.
//
void addAnnotation(Annotation *A) const {
assert(A->Next == 0 && "Annotation already in list?!?");
Annotation **AL = &AnnotationList;
while (*AL && (*AL)->ID < A->getID()) // Find where to insert annotation
AL = &((*AL)->Next);
A->Next = *AL; // Link the annotation in
*AL = A;
}
// unlinkAnnotation - Remove the first annotation of the specified ID... and
// then return the unlinked annotation. The annotation object is not deleted.
//
inline Annotation *unlinkAnnotation(AnnotationID ID) const {
for (Annotation **A = &AnnotationList; *A; A = &((*A)->Next))
if ((*A)->getID() == ID) {
Annotation *Ret = *A;
*A = Ret->Next;
Ret->Next = 0;
return Ret;
}
return 0;
}
// deleteAnnotation - Delete the first annotation of the specified ID in the
// list. Unlink unlinkAnnotation, this actually deletes the annotation object
//
bool deleteAnnotation(AnnotationID ID) const {
Annotation *A = unlinkAnnotation(ID);
delete A;
return A != 0;
}
};
//===----------------------------------------------------------------------===//
//
// AnnotationManager - This class is primarily responsible for maintaining a
// one-to-one mapping between string Annotation names and Annotation ID numbers.
//
// Compared to the rest of the Annotation system, these mapping methods are
// relatively slow, so they should be avoided by locally caching Annotation
// ID #'s. These methods are safe to call at any time, even by static ctors, so
// they should be used by static ctors most of the time.
//
// This class also provides support for annotations that are created on demand
// by the Annotable::getOrCreateAnnotation method. To get this to work, simply
// register an annotation handler
//
struct AnnotationManager {
typedef Annotation *(*Factory)(AnnotationID, const Annotable *, void*);
//===--------------------------------------------------------------------===//
// Basic ID <-> Name map functionality
static AnnotationID getID(const char *Name); // Name -> ID
static const char *getName(AnnotationID ID); // ID -> Name
// getID - Name -> ID + registration of a factory function for demand driven
// annotation support.
static AnnotationID getID(const char *Name, Factory Fact, void *Data = 0);
//===--------------------------------------------------------------------===//
// Annotation creation on demand support...
// registerAnnotationFactory - This method is used to register a callback
// function used to create an annotation on demand if it is needed by the
// Annotable::getOrCreateAnnotation method.
//
static void registerAnnotationFactory(AnnotationID ID, Factory Func,
void *ExtraData = 0);
// createAnnotation - Create an annotation of the specified ID for the
// specified object, using a register annotation creation function.
//
static Annotation *createAnnotation(AnnotationID ID, const Annotable *Obj);
};
// getOrCreateAnnotation - Search through the annotation list, if there is
// no annotation with the specified ID, then use the AnnotationManager to
// create one.
//
inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) const {
Annotation *A = getAnnotation(ID); // Fast path, check for preexisting ann
if (A) return A;
// No annotation found, ask the annotation manager to create an annotation...
A = AnnotationManager::createAnnotation(ID, this);
assert(A && "AnnotationManager could not create annotation!");
addAnnotation(A);
return A;
}
} // End namespace llvm
#endif

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//===-- Annotation.cpp - Implement the Annotation Classes -----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the AnnotationManager class.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Annotation.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/System/RWMutex.h"
#include <map>
#include <cstring>
using namespace llvm;
Annotation::~Annotation() {} // Designed to be subclassed
Annotable::~Annotable() { // Virtual because it's designed to be subclassed...
Annotation *A = AnnotationList;
while (A) {
Annotation *Next = A->getNext();
delete A;
A = Next;
}
}
namespace {
class StrCmp {
public:
bool operator()(const char *a, const char *b) const {
return strcmp(a, b) < 0;
}
};
}
typedef std::map<const char*, unsigned, StrCmp> IDMapType;
static volatile sys::cas_flag IDCounter = 0; // Unique ID counter
// Static member to ensure initialiation on demand.
static ManagedStatic<IDMapType> IDMap;
static ManagedStatic<sys::SmartRWMutex<true> > AnnotationsLock;
// On demand annotation creation support...
typedef Annotation *(*AnnFactory)(AnnotationID, const Annotable *, void *);
typedef std::map<unsigned, std::pair<AnnFactory,void*> > FactMapType;
static ManagedStatic<FactMapType> TheFactMap;
static FactMapType &getFactMap() {
return *TheFactMap;
}
static void eraseFromFactMap(unsigned ID) {
sys::SmartScopedWriter<true> Writer(*AnnotationsLock);
TheFactMap->erase(ID);
}
AnnotationID AnnotationManager::getID(const char *Name) { // Name -> ID
AnnotationsLock->reader_acquire();
IDMapType::iterator I = IDMap->find(Name);
IDMapType::iterator E = IDMap->end();
AnnotationsLock->reader_release();
if (I == E) {
sys::SmartScopedWriter<true> Writer(*AnnotationsLock);
I = IDMap->find(Name);
if (I == IDMap->end()) {
unsigned newCount = sys::AtomicIncrement(&IDCounter);
(*IDMap)[Name] = newCount-1; // Add a new element
return AnnotationID(newCount-1);
} else
return AnnotationID(I->second);
}
return AnnotationID(I->second);
}
// getID - Name -> ID + registration of a factory function for demand driven
// annotation support.
AnnotationID AnnotationManager::getID(const char *Name, Factory Fact,
void *Data) {
AnnotationID Result(getID(Name));
registerAnnotationFactory(Result, Fact, Data);
return Result;
}
// getName - This function is especially slow, but that's okay because it should
// only be used for debugging.
//
const char *AnnotationManager::getName(AnnotationID ID) { // ID -> Name
sys::SmartScopedReader<true> Reader(*AnnotationsLock);
IDMapType &TheMap = *IDMap;
for (IDMapType::iterator I = TheMap.begin(); ; ++I) {
assert(I != TheMap.end() && "Annotation ID is unknown!");
if (I->second == ID.ID) return I->first;
}
}
// registerAnnotationFactory - This method is used to register a callback
// function used to create an annotation on demand if it is needed by the
// Annotable::findOrCreateAnnotation method.
//
void AnnotationManager::registerAnnotationFactory(AnnotationID ID, AnnFactory F,
void *ExtraData) {
if (F) {
sys::SmartScopedWriter<true> Writer(*AnnotationsLock);
getFactMap()[ID.ID] = std::make_pair(F, ExtraData);
} else {
eraseFromFactMap(ID.ID);
}
}
// createAnnotation - Create an annotation of the specified ID for the
// specified object, using a register annotation creation function.
//
Annotation *AnnotationManager::createAnnotation(AnnotationID ID,
const Annotable *Obj) {
AnnotationsLock->reader_acquire();
FactMapType::iterator I = getFactMap().find(ID.ID);
if (I == getFactMap().end()) {
AnnotationsLock->reader_release();
return 0;
}
AnnotationsLock->reader_release();
return I->second.first(ID, Obj, I->second.second);
}