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Let BumpPtrAllocator lazily allocate the first slab.
We have some code in llvm and clang where a BumpPtrAllocator is declared in a class but never used in the common case. Stop wasting memory there. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@101130 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -23,9 +23,7 @@ namespace llvm {
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BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold,
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BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold,
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SlabAllocator &allocator)
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SlabAllocator &allocator)
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: SlabSize(size), SizeThreshold(threshold), Allocator(allocator),
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: SlabSize(size), SizeThreshold(threshold), Allocator(allocator),
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CurSlab(0), BytesAllocated(0) {
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CurSlab(0), BytesAllocated(0) { }
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StartNewSlab();
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}
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BumpPtrAllocator::~BumpPtrAllocator() {
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BumpPtrAllocator::~BumpPtrAllocator() {
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DeallocateSlabs(CurSlab);
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DeallocateSlabs(CurSlab);
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@@ -72,6 +70,8 @@ void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) {
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/// Reset - Deallocate all but the current slab and reset the current pointer
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/// Reset - Deallocate all but the current slab and reset the current pointer
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/// to the beginning of it, freeing all memory allocated so far.
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/// to the beginning of it, freeing all memory allocated so far.
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void BumpPtrAllocator::Reset() {
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void BumpPtrAllocator::Reset() {
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if (!CurSlab) // Start a new slab if we didn't allocate one already.
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StartNewSlab();
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DeallocateSlabs(CurSlab->NextPtr);
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DeallocateSlabs(CurSlab->NextPtr);
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CurSlab->NextPtr = 0;
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CurSlab->NextPtr = 0;
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CurPtr = (char*)(CurSlab + 1);
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CurPtr = (char*)(CurSlab + 1);
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@@ -81,6 +81,9 @@ void BumpPtrAllocator::Reset() {
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/// Allocate - Allocate space at the specified alignment.
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/// Allocate - Allocate space at the specified alignment.
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///
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///
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void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) {
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void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) {
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if (!CurSlab) // Start a new slab if we haven't allocated one already.
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StartNewSlab();
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// Keep track of how many bytes we've allocated.
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// Keep track of how many bytes we've allocated.
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BytesAllocated += Size;
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BytesAllocated += Size;
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