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https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-02 07:11:49 +00:00
Fix some formatting, grammar and style issues and add a couple of missing comments.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@155793 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -65,12 +65,15 @@ public:
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RuntimeDyld(RTDyldMemoryManager*);
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~RuntimeDyld();
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/// Load an in-memory object file into the dynamic linker.
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bool loadObject(MemoryBuffer *InputBuffer);
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// Get the address of our local copy of the symbol. This may or may not
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// be the address used for relocation (clients can copy the data around
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// and resolve relocatons based on where they put it).
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/// Get the address of our local copy of the symbol. This may or may not
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/// be the address used for relocation (clients can copy the data around
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/// and resolve relocatons based on where they put it).
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void *getSymbolAddress(StringRef Name);
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// Resolve the relocations for all symbols we currently know about.
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/// Resolve the relocations for all symbols we currently know about.
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void resolveRelocations();
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/// mapSectionAddress - map a section to its target address space value.
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@ -48,7 +48,7 @@ public:
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virtual void updateSymbolAddress(const object::SymbolRef &Sym, uint64_t Addr)
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{}
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// Subclasses can override this method to provide JIT debugging support
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// Subclasses can override these methods to provide JIT debugging support
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virtual void registerWithDebugger() {}
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virtual void deregisterWithDebugger() {}
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};
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@ -59,7 +59,7 @@ void RuntimeDyldImpl::mapSectionAddress(void *LocalAddress,
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llvm_unreachable("Attempting to remap address of unknown section!");
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}
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// Subclasses can implement this method to create specialized image instances
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// Subclasses can implement this method to create specialized image instances.
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// The caller owns the the pointer that is returned.
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ObjectImage *RuntimeDyldImpl::createObjectImage(const MemoryBuffer *InputBuffer) {
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ObjectFile *ObjFile = ObjectFile::createObjectFile(const_cast<MemoryBuffer*>
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@ -106,26 +106,27 @@ bool RuntimeDyldImpl::loadObject(const MemoryBuffer *InputBuffer) {
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if (SymType == object::SymbolRef::ST_Function ||
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SymType == object::SymbolRef::ST_Data) {
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uint64_t FileOffset;
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StringRef sData;
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StringRef SectionData;
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section_iterator si = obj->end_sections();
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Check(i->getFileOffset(FileOffset));
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Check(i->getSection(si));
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if (si == obj->end_sections()) continue;
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Check(si->getContents(sData));
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Check(si->getContents(SectionData));
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const uint8_t* SymPtr = (const uint8_t*)InputBuffer->getBufferStart() +
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(uintptr_t)FileOffset;
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uintptr_t SectOffset = (uintptr_t)(SymPtr - (const uint8_t*)sData.begin());
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uintptr_t SectOffset = (uintptr_t)(SymPtr -
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(const uint8_t*)SectionData.begin());
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unsigned SectionID =
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findOrEmitSection(*obj,
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*si,
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SymType == object::SymbolRef::ST_Function,
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LocalSections);
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bool isGlobal = flags & SymbolRef::SF_Global;
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LocalSymbols[Name.data()] = SymbolLoc(SectionID, SectOffset);
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DEBUG(dbgs() << "\tFileOffset: " << format("%p", (uintptr_t)FileOffset)
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<< " flags: " << flags
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<< " SID: " << SectionID
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<< " Offset: " << format("%p", SectOffset));
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bool isGlobal = flags & SymbolRef::SF_Global;
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if (isGlobal)
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SymbolTable[Name] = SymbolLoc(SectionID, SectOffset);
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}
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@ -137,7 +138,7 @@ bool RuntimeDyldImpl::loadObject(const MemoryBuffer *InputBuffer) {
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if (CommonSize != 0)
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emitCommonSymbols(*obj, CommonSymbols, CommonSize, LocalSymbols);
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// Parse and proccess relocations
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// Parse and process relocations
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DEBUG(dbgs() << "Parse relocations:\n");
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for (section_iterator si = obj->begin_sections(),
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se = obj->end_sections(); si != se; si.increment(err)) {
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@ -150,7 +151,7 @@ bool RuntimeDyldImpl::loadObject(const MemoryBuffer *InputBuffer) {
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e = si->end_relocations(); i != e; i.increment(err)) {
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Check(err);
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// If it's first relocation in this section, find its SectionID
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// If it's the first relocation in this section, find its SectionID
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if (isFirstRelocation) {
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SectionID = findOrEmitSection(*obj, *si, true, LocalSections);
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DEBUG(dbgs() << "\tSectionID: " << SectionID << "\n");
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@ -44,10 +44,10 @@ public:
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// considered to live at for relocations. The same
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// as the pointer to the above memory block for
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// hosted JITs.
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uintptr_t StubOffset; // It's used for architecturies with stub
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uintptr_t StubOffset; // It's used for architectures with stub
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// functions for far relocations like ARM.
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uintptr_t ObjAddress; // Section address in object file. It's use for
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// calculate MachO relocation addend
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uintptr_t ObjAddress; // Section address in object file. It's used for
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// calculating the MachO relocation addend.
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SectionEntry(uint8_t *address, size_t size, uintptr_t stubOffset,
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uintptr_t objAddress)
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: Address(address), Size(size), LoadAddress((uintptr_t)address),
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@ -58,8 +58,8 @@ class RelocationEntry {
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public:
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unsigned SectionID; // Section the relocation is contained in.
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uintptr_t Offset; // Offset into the section for the relocation.
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uint32_t Data; // Relocatino data. Including type of relocation
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// and another flags and parameners from
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uint32_t Data; // Relocation data. Including type of relocation
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// and other flags.
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intptr_t Addend; // Addend encoded in the instruction itself, if any,
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// plus the offset into the source section for
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// the symbol once the relocation is resolvable.
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@ -162,7 +162,7 @@ protected:
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/// \brief Emits section data from the object file to the MemoryManager.
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/// \param IsCode if it's true then allocateCodeSection() will be
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/// used for emmits, else allocateDataSection() will be used.
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/// used for emits, else allocateDataSection() will be used.
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/// \return SectionID.
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unsigned emitSection(ObjectImage &Obj,
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const SectionRef &Section,
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@ -203,12 +203,13 @@ protected:
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uint32_t Type,
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int64_t Addend) = 0;
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/// \brief Parses the object file relocation and store it to Relocations
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/// or SymbolRelocations. Its depend from object file type.
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/// \brief Parses the object file relocation and stores it to Relocations
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/// or SymbolRelocations (this depends on the object file type).
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virtual void processRelocationRef(const ObjRelocationInfo &Rel,
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ObjectImage &Obj,
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ObjSectionToIDMap &ObjSectionToID,
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LocalSymbolMap &Symbols, StubMap &Stubs) = 0;
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LocalSymbolMap &Symbols,
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StubMap &Stubs) = 0;
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void resolveSymbols();
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virtual ObjectImage *createObjectImage(const MemoryBuffer *InputBuffer);
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