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Remember to track spill slot uses in VirtRegMap when inserting loads and stores.
LocalRewriter::runOnMachineFunction uses this information to mark dead spill slots. This means that InlineSpiller now also works for functions that spill. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@107302 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -95,6 +95,7 @@ void InlineSpiller::spill(LiveInterval *li,
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tii_.loadRegFromStackSlot(*MI->getParent(), MII, NewVReg, SS, RC, &tri_);
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--MII; // Point to load instruction.
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SlotIndex LoadIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
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vrm_.addSpillSlotUse(SS, MII);
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DEBUG(dbgs() << "\treload: " << LoadIdx << '\t' << *MII);
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VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0, true,
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lis_.getVNInfoAllocator());
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@ -124,6 +125,7 @@ void InlineSpiller::spill(LiveInterval *li,
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&tri_);
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--MII; // Point to store instruction.
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SlotIndex StoreIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
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vrm_.addSpillSlotUse(SS, MII);
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DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MII);
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VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, true,
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lis_.getVNInfoAllocator());
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@ -137,6 +137,7 @@ protected:
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MachineInstr *loadInstr(prior(miItr));
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SlotIndex loadIndex =
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lis->InsertMachineInstrInMaps(loadInstr).getDefIndex();
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vrm->addSpilSlotUse(ss, loadInstr);
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SlotIndex endIndex = loadIndex.getNextIndex();
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VNInfo *loadVNI =
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newLI->getNextValue(loadIndex, 0, true, lis->getVNInfoAllocator());
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@ -150,6 +151,7 @@ protected:
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MachineInstr *storeInstr(llvm::next(miItr));
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SlotIndex storeIndex =
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lis->InsertMachineInstrInMaps(storeInstr).getDefIndex();
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vrm->addSpilSlotUse(ss, storeInstr);
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SlotIndex beginIndex = storeIndex.getPrevIndex();
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VNInfo *storeVNI =
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newLI->getNextValue(beginIndex, 0, true, lis->getVNInfoAllocator());
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