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[Linker] Drop support for IR-level extended linking support (archives, etc.).
- This code is dead, and the "right" way to get this support is to use the platform-specific linker-integrated LTO mechanisms, or the forthcoming LLVM linker. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@172749 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -500,7 +500,9 @@ LowerInvoke already use the new interface.
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The ``TargetData`` structure has been renamed to ``DataLayout`` and moved to
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``VMCore`` to remove a dependency on ``Target``.
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#. ...
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#. The IR-level extended linker APIs (for example, to link bitcode files out of
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archives) have been removed. Any existing clients of these features should
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move to using a linker with integrated LTO support.
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Tools Changes
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-------------
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@ -153,93 +153,6 @@ class Linker {
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/// @brief Set control flags.
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void setFlags(unsigned flags) { Flags = flags; }
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/// This method is the main interface to the linker. It can be used to
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/// link a set of linkage items into a module. A linkage item is either a
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/// file name with fully qualified path, or a library for which the Linker's
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/// LibraryPath will be utilized to locate the library. The bool value in
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/// the LinkItemKind should be set to true for libraries. This function
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/// allows linking to preserve the order of specification associated with
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/// the command line, or for other purposes. Each item will be linked in
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/// turn as it occurs in \p Items.
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/// @returns true if an error occurred, false otherwise
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/// @see LinkItemKind
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/// @see getLastError
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bool LinkInItems (
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const ItemList& Items, ///< Set of libraries/files to link in
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ItemList& NativeItems ///< Output list of native files/libs
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);
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/// This function links the bitcode \p Files into the composite module.
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/// Note that this does not do any linking of unresolved symbols. The \p
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/// Files are all completely linked into \p HeadModule regardless of
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/// unresolved symbols. This function just loads each bitcode file and
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/// calls LinkInModule on them.
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/// @returns true if an error occurs, false otherwise
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/// @see getLastError
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/// @brief Link in multiple files.
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bool LinkInFiles (
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const std::vector<sys::Path> & Files ///< Files to link in
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);
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/// This function links a single bitcode file, \p File, into the composite
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/// module. Note that this does not attempt to resolve symbols. This method
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/// just loads the bitcode file and calls LinkInModule on it. If an error
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/// occurs, the Linker's error string is set.
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/// @returns true if an error occurs, false otherwise
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/// @see getLastError
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/// @brief Link in a single file.
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bool LinkInFile(
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const sys::Path& File, ///< File to link in.
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bool &is_native ///< Indicates if the file is native object file
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);
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/// This function provides a way to selectively link in a set of modules,
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/// found in libraries, based on the unresolved symbols in the composite
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/// module. Each item in \p Libraries should be the base name of a library,
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/// as if given with the -l option of a linker tool. The Linker's LibPaths
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/// are searched for the \p Libraries and any found will be linked in with
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/// LinkInArchive. If an error occurs, the Linker's error string is set.
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/// @see LinkInArchive
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/// @see getLastError
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/// @returns true if an error occurs, false otherwise
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/// @brief Link libraries into the module
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bool LinkInLibraries (
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const std::vector<std::string> & Libraries ///< Libraries to link in
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);
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/// This function provides a way to selectively link in a set of modules,
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/// found in one library, based on the unresolved symbols in the composite
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/// module.The \p Library should be the base name of a library, as if given
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/// with the -l option of a linker tool. The Linker's LibPaths are searched
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/// for the \p Library and if found, it will be linked in with via the
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/// LinkInArchive method. If an error occurs, the Linker's error string is
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/// set.
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/// @see LinkInArchive
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/// @see getLastError
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/// @returns true if an error occurs, false otherwise
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/// @brief Link one library into the module
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bool LinkInLibrary (
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StringRef Library, ///< The library to link in
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bool& is_native ///< Indicates if lib a native library
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);
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/// This function links one bitcode archive, \p Filename, into the module.
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/// The archive is searched to resolve outstanding symbols. Any modules in
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/// the archive that resolve outstanding symbols will be linked in. The
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/// library is searched repeatedly until no more modules that resolve
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/// symbols can be found. If an error occurs, the error string is set.
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/// To speed up this function, ensure the archive has been processed
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/// llvm-ranlib or the S option was given to llvm-ar when the archive was
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/// created. These tools add a symbol table to the archive which makes the
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/// search for undefined symbols much faster.
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/// @see getLastError
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/// @returns true if an error occurs, otherwise false.
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/// @brief Link in one archive.
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bool LinkInArchive(
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const sys::Path& Filename, ///< Filename of the archive to link
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bool& is_native ///< Indicates if archive is a native archive
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);
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/// This method links the \p Src module into the Linker's Composite module
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/// by calling LinkModules. All the other LinkIn* methods eventually
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/// result in calling this method to link a Module into the Linker's
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@ -268,13 +181,6 @@ class Linker {
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static bool LinkModules(Module* Dest, Module* Src, unsigned Mode,
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std::string* ErrorMsg);
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/// This function looks through the Linker's LibPaths to find a library with
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/// the name \p Filename. If the library cannot be found, the returned path
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/// will be empty (i.e. sys::Path::isEmpty() will return true).
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/// @returns A sys::Path to the found library
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/// @brief Find a library from its short name.
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sys::Path FindLib(StringRef Filename);
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/// @}
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/// @name Implementation
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/// @{
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@ -1,6 +1,4 @@
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add_llvm_library(LLVMLinker
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LinkArchives.cpp
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LinkItems.cpp
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LinkModules.cpp
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Linker.cpp
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)
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@ -1,197 +0,0 @@
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//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains routines to handle linking together LLVM bitcode files,
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// and to handle annoying things like static libraries.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Linker.h"
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#include "llvm/ADT/SetOperations.h"
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#include "llvm/Bitcode/Archive.h"
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#include "llvm/IR/Module.h"
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#include <memory>
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#include <set>
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using namespace llvm;
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/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
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/// exist in an LLVM module. This is a bit tricky because there may be two
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/// symbols with the same name but different LLVM types that will be resolved to
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/// each other but aren't currently (thus we need to treat it as resolved).
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///
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/// Inputs:
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/// M - The module in which to find undefined symbols.
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///
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/// Outputs:
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/// UndefinedSymbols - A set of C++ strings containing the name of all
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/// undefined symbols.
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///
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static void
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GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
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std::set<std::string> DefinedSymbols;
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UndefinedSymbols.clear();
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// If the program doesn't define a main, try pulling one in from a .a file.
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// This is needed for programs where the main function is defined in an
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// archive, such f2c'd programs.
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Function *Main = M->getFunction("main");
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if (Main == 0 || Main->isDeclaration())
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UndefinedSymbols.insert("main");
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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if (I->hasName()) {
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if (I->isDeclaration())
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UndefinedSymbols.insert(I->getName());
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else if (!I->hasLocalLinkage()) {
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assert(!I->hasDLLImportLinkage()
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&& "Found dllimported non-external symbol!");
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DefinedSymbols.insert(I->getName());
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}
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}
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for (Module::global_iterator I = M->global_begin(), E = M->global_end();
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I != E; ++I)
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if (I->hasName()) {
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if (I->isDeclaration())
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UndefinedSymbols.insert(I->getName());
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else if (!I->hasLocalLinkage()) {
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assert(!I->hasDLLImportLinkage()
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&& "Found dllimported non-external symbol!");
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DefinedSymbols.insert(I->getName());
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}
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}
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for (Module::alias_iterator I = M->alias_begin(), E = M->alias_end();
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I != E; ++I)
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if (I->hasName())
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DefinedSymbols.insert(I->getName());
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// Prune out any defined symbols from the undefined symbols set...
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for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
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I != UndefinedSymbols.end(); )
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if (DefinedSymbols.count(*I))
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UndefinedSymbols.erase(I++); // This symbol really is defined!
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else
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++I; // Keep this symbol in the undefined symbols list
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}
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/// LinkInArchive - opens an archive library and link in all objects which
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/// provide symbols that are currently undefined.
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///
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/// Inputs:
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/// Filename - The pathname of the archive.
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///
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/// Return Value:
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/// TRUE - An error occurred.
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/// FALSE - No errors.
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bool
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Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
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// Make sure this is an archive file we're dealing with
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if (!Filename.isArchive())
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return error("File '" + Filename.str() + "' is not an archive.");
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// Open the archive file
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verbose("Linking archive file '" + Filename.str() + "'");
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// Find all of the symbols currently undefined in the bitcode program.
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// If all the symbols are defined, the program is complete, and there is
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// no reason to link in any archive files.
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std::set<std::string> UndefinedSymbols;
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GetAllUndefinedSymbols(Composite, UndefinedSymbols);
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if (UndefinedSymbols.empty()) {
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verbose("No symbols undefined, skipping library '" + Filename.str() + "'");
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return false; // No need to link anything in!
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}
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std::string ErrMsg;
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std::auto_ptr<Archive> AutoArch (
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Archive::OpenAndLoadSymbols(Filename, Context, &ErrMsg));
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Archive* arch = AutoArch.get();
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if (!arch)
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return error("Cannot read archive '" + Filename.str() +
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"': " + ErrMsg);
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if (!arch->isBitcodeArchive()) {
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is_native = true;
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return false;
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}
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is_native = false;
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// Save a set of symbols that are not defined by the archive. Since we're
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// entering a loop, there's no point searching for these multiple times. This
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// variable is used to "set_subtract" from the set of undefined symbols.
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std::set<std::string> NotDefinedByArchive;
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// Save the current set of undefined symbols, because we may have to make
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// multiple passes over the archive:
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std::set<std::string> CurrentlyUndefinedSymbols;
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do {
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CurrentlyUndefinedSymbols = UndefinedSymbols;
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// Find the modules we need to link into the target module. Note that arch
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// keeps ownership of these modules and may return the same Module* from a
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// subsequent call.
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SmallVector<Module*, 16> Modules;
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if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
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return error("Cannot find symbols in '" + Filename.str() +
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"': " + ErrMsg);
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// If we didn't find any more modules to link this time, we are done
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// searching this archive.
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if (Modules.empty())
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break;
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// Any symbols remaining in UndefinedSymbols after
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// findModulesDefiningSymbols are ones that the archive does not define. So
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// we add them to the NotDefinedByArchive variable now.
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NotDefinedByArchive.insert(UndefinedSymbols.begin(),
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UndefinedSymbols.end());
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// Loop over all the Modules that we got back from the archive
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for (SmallVectorImpl<Module*>::iterator I=Modules.begin(), E=Modules.end();
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I != E; ++I) {
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// Get the module we must link in.
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std::string moduleErrorMsg;
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Module* aModule = *I;
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if (aModule != NULL) {
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if (aModule->MaterializeAll(&moduleErrorMsg))
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return error("Could not load a module: " + moduleErrorMsg);
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verbose(" Linking in module: " + aModule->getModuleIdentifier());
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// Link it in
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if (LinkInModule(aModule, &moduleErrorMsg))
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return error("Cannot link in module '" +
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aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
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}
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}
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// Get the undefined symbols from the aggregate module. This recomputes the
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// symbols we still need after the new modules have been linked in.
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GetAllUndefinedSymbols(Composite, UndefinedSymbols);
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// At this point we have two sets of undefined symbols: UndefinedSymbols
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// which holds the undefined symbols from all the modules, and
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// NotDefinedByArchive which holds symbols we know the archive doesn't
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// define. There's no point searching for symbols that we won't find in the
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// archive so we subtract these sets.
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set_subtract(UndefinedSymbols, NotDefinedByArchive);
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// If there's no symbols left, no point in continuing to search the
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// archive.
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if (UndefinedSymbols.empty())
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break;
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} while (CurrentlyUndefinedSymbols != UndefinedSymbols);
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return false;
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}
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@ -1,216 +0,0 @@
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//===- lib/Linker/LinkItems.cpp - Link LLVM objects and libraries ---------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains routines to handle linking together LLVM bitcode files,
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// and to handle annoying things like static libraries.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Linker.h"
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#include "llvm/Bitcode/ReaderWriter.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/MemoryBuffer.h"
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#include "llvm/Support/Path.h"
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#include "llvm/Support/system_error.h"
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using namespace llvm;
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// LinkItems - This function is the main entry point into linking. It takes a
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// list of LinkItem which indicates the order the files should be linked and
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// how each file should be treated (plain file or with library search). The
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// function only links bitcode and produces a result list of items that are
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// native objects.
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bool
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Linker::LinkInItems(const ItemList& Items, ItemList& NativeItems) {
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// Clear the NativeItems just in case
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NativeItems.clear();
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// For each linkage item ...
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for (ItemList::const_iterator I = Items.begin(), E = Items.end();
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I != E; ++I) {
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if (I->second) {
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// Link in the library suggested.
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bool is_native = false;
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if (LinkInLibrary(I->first, is_native))
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return true;
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if (is_native)
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NativeItems.push_back(*I);
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} else {
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// Link in the file suggested
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bool is_native = false;
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if (LinkInFile(sys::Path(I->first), is_native))
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return true;
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if (is_native)
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NativeItems.push_back(*I);
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}
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}
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return false;
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}
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/// LinkInLibrary - links one library into the HeadModule.
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///
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bool Linker::LinkInLibrary(StringRef Lib, bool& is_native) {
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is_native = false;
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// Determine where this library lives.
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sys::Path Pathname = FindLib(Lib);
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if (Pathname.isEmpty())
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return error("Cannot find library '" + Lib.str() + "'");
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// If its an archive, try to link it in
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std::string Magic;
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Pathname.getMagicNumber(Magic, 64);
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switch (sys::IdentifyFileType(Magic.c_str(), 64)) {
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default: llvm_unreachable("Bad file type identification");
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case sys::Unknown_FileType:
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return warning("Supposed library '" + Lib.str() + "' isn't a library.");
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case sys::Bitcode_FileType:
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// LLVM ".so" file.
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if (LinkInFile(Pathname, is_native))
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return true;
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break;
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case sys::Archive_FileType:
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if (LinkInArchive(Pathname, is_native))
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return error("Cannot link archive '" + Pathname.str() + "'");
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break;
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case sys::ELF_Relocatable_FileType:
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case sys::ELF_SharedObject_FileType:
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case sys::Mach_O_Object_FileType:
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case sys::Mach_O_FixedVirtualMemorySharedLib_FileType:
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case sys::Mach_O_DynamicallyLinkedSharedLib_FileType:
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case sys::Mach_O_DynamicallyLinkedSharedLibStub_FileType:
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case sys::COFF_FileType:
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is_native = true;
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break;
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}
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return false;
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}
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/// LinkLibraries - takes the specified library files and links them into the
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/// main bitcode object file.
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///
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/// Inputs:
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/// Libraries - The list of libraries to link into the module.
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///
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/// Return value:
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/// FALSE - No error.
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/// TRUE - Error.
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///
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bool Linker::LinkInLibraries(const std::vector<std::string> &Libraries) {
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// Process the set of libraries we've been provided.
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bool is_native = false;
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for (unsigned i = 0; i < Libraries.size(); ++i)
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if (LinkInLibrary(Libraries[i], is_native))
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return true;
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return false;
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}
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/// LinkInFile - opens a bitcode file and links in all objects which
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/// provide symbols that are currently undefined.
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///
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/// Inputs:
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/// File - The pathname of the bitcode file.
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///
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/// Outputs:
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/// ErrorMessage - A C++ string detailing what error occurred, if any.
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///
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/// Return Value:
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/// TRUE - An error occurred.
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/// FALSE - No errors.
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///
|
||||
bool Linker::LinkInFile(const sys::Path &File, bool &is_native) {
|
||||
is_native = false;
|
||||
|
||||
// Check for a file of name "-", which means "read standard input"
|
||||
if (File.str() == "-") {
|
||||
std::auto_ptr<Module> M;
|
||||
OwningPtr<MemoryBuffer> Buffer;
|
||||
error_code ec;
|
||||
if (!(ec = MemoryBuffer::getSTDIN(Buffer))) {
|
||||
if (!Buffer->getBufferSize()) {
|
||||
Error = "standard input is empty";
|
||||
} else {
|
||||
M.reset(ParseBitcodeFile(Buffer.get(), Context, &Error));
|
||||
if (M.get())
|
||||
if (!LinkInModule(M.get(), &Error))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return error("Cannot link stdin: " + ec.message());
|
||||
}
|
||||
|
||||
// Determine what variety of file it is.
|
||||
std::string Magic;
|
||||
if (!File.getMagicNumber(Magic, 64))
|
||||
return error("Cannot find linker input '" + File.str() + "'");
|
||||
|
||||
switch (sys::IdentifyFileType(Magic.c_str(), 64)) {
|
||||
default: llvm_unreachable("Bad file type identification");
|
||||
case sys::Unknown_FileType:
|
||||
return warning("Ignoring file '" + File.str() +
|
||||
"' because does not contain bitcode.");
|
||||
|
||||
case sys::Archive_FileType:
|
||||
// A user may specify an ar archive without -l, perhaps because it
|
||||
// is not installed as a library. Detect that and link the archive.
|
||||
if (LinkInArchive(File, is_native))
|
||||
return true;
|
||||
break;
|
||||
|
||||
case sys::Bitcode_FileType: {
|
||||
verbose("Linking bitcode file '" + File.str() + "'");
|
||||
std::auto_ptr<Module> M(LoadObject(File));
|
||||
if (M.get() == 0)
|
||||
return error("Cannot load file '" + File.str() + "': " + Error);
|
||||
if (LinkInModule(M.get(), &Error))
|
||||
return error("Cannot link file '" + File.str() + "': " + Error);
|
||||
|
||||
verbose("Linked in file '" + File.str() + "'");
|
||||
break;
|
||||
}
|
||||
|
||||
case sys::ELF_Relocatable_FileType:
|
||||
case sys::ELF_SharedObject_FileType:
|
||||
case sys::Mach_O_Object_FileType:
|
||||
case sys::Mach_O_FixedVirtualMemorySharedLib_FileType:
|
||||
case sys::Mach_O_DynamicallyLinkedSharedLib_FileType:
|
||||
case sys::Mach_O_DynamicallyLinkedSharedLibStub_FileType:
|
||||
case sys::COFF_FileType:
|
||||
is_native = true;
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// LinkFiles - takes a module and a list of files and links them all together.
|
||||
/// It locates the file either in the current directory, as its absolute
|
||||
/// or relative pathname, or as a file somewhere in LLVM_LIB_SEARCH_PATH.
|
||||
///
|
||||
/// Inputs:
|
||||
/// Files - A vector of sys::Path indicating the LLVM bitcode filenames
|
||||
/// to be linked. The names can refer to a mixture of pure LLVM
|
||||
/// bitcode files and archive (ar) formatted files.
|
||||
///
|
||||
/// Return value:
|
||||
/// FALSE - No errors.
|
||||
/// TRUE - Some error occurred.
|
||||
///
|
||||
bool Linker::LinkInFiles(const std::vector<sys::Path> &Files) {
|
||||
bool is_native;
|
||||
for (unsigned i = 0; i < Files.size(); ++i)
|
||||
if (LinkInFile(Files[i], is_native))
|
||||
return true;
|
||||
return false;
|
||||
}
|
@ -112,70 +112,3 @@ Linker::LoadObject(const sys::Path &FN) {
|
||||
Error += ": " + ParseErrorMessage;
|
||||
return std::auto_ptr<Module>();
|
||||
}
|
||||
|
||||
// IsLibrary - Determine if "Name" is a library in "Directory". Return
|
||||
// a non-empty sys::Path if its found, an empty one otherwise.
|
||||
static inline sys::Path IsLibrary(StringRef Name,
|
||||
const sys::Path &Directory) {
|
||||
|
||||
sys::Path FullPath(Directory);
|
||||
|
||||
// Try the libX.a form
|
||||
FullPath.appendComponent(("lib" + Name).str());
|
||||
FullPath.appendSuffix("a");
|
||||
if (FullPath.isArchive())
|
||||
return FullPath;
|
||||
|
||||
// Try the libX.bca form
|
||||
FullPath.eraseSuffix();
|
||||
FullPath.appendSuffix("bca");
|
||||
if (FullPath.isArchive())
|
||||
return FullPath;
|
||||
|
||||
// Try the libX.so (or .dylib) form
|
||||
FullPath.eraseSuffix();
|
||||
FullPath.appendSuffix(sys::Path::GetDLLSuffix());
|
||||
if (FullPath.isDynamicLibrary()) // Native shared library?
|
||||
return FullPath;
|
||||
if (FullPath.isBitcodeFile()) // .so file containing bitcode?
|
||||
return FullPath;
|
||||
|
||||
// Try libX form, to make it possible to add dependency on the
|
||||
// specific version of .so, like liblzma.so.1.0.0
|
||||
FullPath.eraseSuffix();
|
||||
if (FullPath.isDynamicLibrary()) // Native shared library?
|
||||
return FullPath;
|
||||
if (FullPath.isBitcodeFile()) // .so file containing bitcode?
|
||||
return FullPath;
|
||||
|
||||
// Not found .. fall through
|
||||
|
||||
// Indicate that the library was not found in the directory.
|
||||
FullPath.clear();
|
||||
return FullPath;
|
||||
}
|
||||
|
||||
/// FindLib - Try to convert Filename into the name of a file that we can open,
|
||||
/// if it does not already name a file we can open, by first trying to open
|
||||
/// Filename, then libFilename.[suffix] for each of a set of several common
|
||||
/// library suffixes, in each of the directories in LibPaths. Returns an empty
|
||||
/// Path if no matching file can be found.
|
||||
///
|
||||
sys::Path
|
||||
Linker::FindLib(StringRef Filename) {
|
||||
// Determine if the pathname can be found as it stands.
|
||||
sys::Path FilePath(Filename);
|
||||
if (FilePath.canRead() &&
|
||||
(FilePath.isArchive() || FilePath.isDynamicLibrary()))
|
||||
return FilePath;
|
||||
|
||||
// Iterate over the directories in Paths to see if we can find the library
|
||||
// there.
|
||||
for (unsigned Index = 0; Index != LibPaths.size(); ++Index) {
|
||||
sys::Path Directory(LibPaths[Index]);
|
||||
sys::Path FullPath = IsLibrary(Filename, Directory);
|
||||
if (!FullPath.isEmpty())
|
||||
return FullPath;
|
||||
}
|
||||
return sys::Path();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user