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https://github.com/c64scene-ar/llvm-6502.git
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Make these just inline, not static inline.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@187457 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -20,7 +20,7 @@
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namespace llvm {
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namespace llvm {
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/// Utility function to encode a SLEB128 value to an output stream.
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/// Utility function to encode a SLEB128 value to an output stream.
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static inline void encodeSLEB128(int64_t Value, raw_ostream &OS) {
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inline void encodeSLEB128(int64_t Value, raw_ostream &OS) {
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bool More;
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bool More;
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do {
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do {
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uint8_t Byte = Value & 0x7f;
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uint8_t Byte = Value & 0x7f;
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@@ -35,7 +35,7 @@ static inline void encodeSLEB128(int64_t Value, raw_ostream &OS) {
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}
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}
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/// Utility function to encode a ULEB128 value to an output stream.
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/// Utility function to encode a ULEB128 value to an output stream.
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static inline void encodeULEB128(uint64_t Value, raw_ostream &OS,
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inline void encodeULEB128(uint64_t Value, raw_ostream &OS,
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unsigned Padding = 0) {
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unsigned Padding = 0) {
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do {
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do {
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uint8_t Byte = Value & 0x7f;
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uint8_t Byte = Value & 0x7f;
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@@ -55,7 +55,7 @@ static inline void encodeULEB128(uint64_t Value, raw_ostream &OS,
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/// Utility function to encode a ULEB128 value to a buffer. Returns
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/// Utility function to encode a ULEB128 value to a buffer. Returns
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/// the length in bytes of the encoded value.
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/// the length in bytes of the encoded value.
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static inline unsigned encodeULEB128(uint64_t Value, uint8_t *p,
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inline unsigned encodeULEB128(uint64_t Value, uint8_t *p,
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unsigned Padding = 0) {
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unsigned Padding = 0) {
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uint8_t *orig_p = p;
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uint8_t *orig_p = p;
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do {
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do {
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@@ -77,7 +77,7 @@ static inline unsigned encodeULEB128(uint64_t Value, uint8_t *p,
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/// Utility function to decode a ULEB128 value.
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/// Utility function to decode a ULEB128 value.
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static inline uint64_t decodeULEB128(const uint8_t *p, unsigned *n = 0) {
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inline uint64_t decodeULEB128(const uint8_t *p, unsigned *n = 0) {
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const uint8_t *orig_p = p;
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const uint8_t *orig_p = p;
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uint64_t Value = 0;
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uint64_t Value = 0;
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unsigned Shift = 0;
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unsigned Shift = 0;
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