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R600: Begin private memory at the second GPR.
This way private memory does not over-write work group information stored in GPRs 0 and 1. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199824 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -74,7 +74,10 @@ unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const {
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int AMDGPUFrameLowering::getFrameIndexOffset(const MachineFunction &MF,
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int AMDGPUFrameLowering::getFrameIndexOffset(const MachineFunction &MF,
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int FI) const {
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int FI) const {
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const MachineFrameInfo *MFI = MF.getFrameInfo();
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const MachineFrameInfo *MFI = MF.getFrameInfo();
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unsigned Offset = 0;
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// Start the offset at 2 so we don't overwrite work group information.
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// XXX: We should only do this when the shader actually uses this
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// information.
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unsigned Offset = 2;
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int UpperBound = FI == -1 ? MFI->getNumObjects() : FI;
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int UpperBound = FI == -1 ? MFI->getNumObjects() : FI;
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for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) {
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for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) {
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@ -156,3 +156,28 @@ entry:
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ret void
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ret void
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}
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}
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; Make sure we don't overwrite workitem information with private memory
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; FUNC-LABEL: @work_item_info
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; R600-CHECK-NOT: MOV T0.X
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; Additional check in case the move ends up in the last slot
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; R600-CHECK-NOT: MOV * TO.X
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; SI-CHECK-NOT: V_MOV_B32_e{{(32|64)}} v0
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define void @work_item_info(i32 addrspace(1)* %out, i32 %in) {
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entry:
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%0 = alloca [2 x i32]
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%1 = getelementptr [2 x i32]* %0, i32 0, i32 0
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%2 = getelementptr [2 x i32]* %0, i32 0, i32 1
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store i32 0, i32* %1
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store i32 1, i32* %2
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%3 = getelementptr [2 x i32]* %0, i32 0, i32 %in
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%4 = load i32* %3
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%5 = call i32 @llvm.r600.read.tidig.x()
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%6 = add i32 %4, %5
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store i32 %6, i32 addrspace(1)* %out
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ret void
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}
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declare i32 @llvm.r600.read.tidig.x() nounwind readnone
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