Create enums for the different attributes.

We use the enums to query whether an Attributes object has that attribute. The
opaque layer is responsible for knowing where that specific attribute is stored.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165488 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Bill Wendling
2012-10-09 07:45:08 +00:00
parent 50cf36351c
commit 6765834754
48 changed files with 319 additions and 306 deletions

View File

@ -59,13 +59,13 @@ MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM,
RegInfo = 0;
MFInfo = 0;
FrameInfo = new (Allocator) MachineFrameInfo(*TM.getFrameLowering());
if (Fn->getFnAttributes().hasStackAlignmentAttr())
if (Fn->getFnAttributes().hasAttribute(Attributes::StackAlignment))
FrameInfo->ensureMaxAlignment(Fn->getAttributes().
getFnAttributes().getStackAlignment());
ConstantPool = new (Allocator) MachineConstantPool(TM.getDataLayout());
Alignment = TM.getTargetLowering()->getMinFunctionAlignment();
// FIXME: Shouldn't use pref alignment if explicit alignment is set on Fn.
if (!Fn->getFnAttributes().hasOptimizeForSizeAttr())
if (!Fn->getFnAttributes().hasAttribute(Attributes::OptimizeForSize))
Alignment = std::max(Alignment,
TM.getTargetLowering()->getPrefFunctionAlignment());
FunctionNumber = FunctionNum;