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Create enums for the different attributes.
We use the enums to query whether an Attributes object has that attribute. The opaque layer is responsible for knowing where that specific attribute is stored. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165488 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -59,13 +59,13 @@ MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM,
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RegInfo = 0;
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MFInfo = 0;
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FrameInfo = new (Allocator) MachineFrameInfo(*TM.getFrameLowering());
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if (Fn->getFnAttributes().hasStackAlignmentAttr())
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if (Fn->getFnAttributes().hasAttribute(Attributes::StackAlignment))
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FrameInfo->ensureMaxAlignment(Fn->getAttributes().
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getFnAttributes().getStackAlignment());
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ConstantPool = new (Allocator) MachineConstantPool(TM.getDataLayout());
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Alignment = TM.getTargetLowering()->getMinFunctionAlignment();
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// FIXME: Shouldn't use pref alignment if explicit alignment is set on Fn.
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if (!Fn->getFnAttributes().hasOptimizeForSizeAttr())
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if (!Fn->getFnAttributes().hasAttribute(Attributes::OptimizeForSize))
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Alignment = std::max(Alignment,
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TM.getTargetLowering()->getPrefFunctionAlignment());
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FunctionNumber = FunctionNum;
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