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Add a comment about overlapping PPC frame offsets
I don't think that it is otherwise clear how the overlapping offsets are processed into distinct spill slots. Comment that this is done in processFunctionBeforeFrameFinalized. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@177094 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -144,6 +144,9 @@ public:
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return 0;
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}
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// Note that the offsets here overlap, but this is fixed up in
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// processFunctionBeforeFrameFinalized.
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static const SpillSlot Offsets[] = {
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// Floating-point register save area offsets.
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{PPC::F31, -8},
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