Add a comment about overlapping PPC frame offsets

I don't think that it is otherwise clear how the overlapping offsets
are processed into distinct spill slots. Comment that this is done
in processFunctionBeforeFrameFinalized.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@177094 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Hal Finkel 2013-03-14 18:38:31 +00:00
parent f283512d72
commit 6bc99603c0

View File

@ -144,6 +144,9 @@ public:
return 0;
}
// Note that the offsets here overlap, but this is fixed up in
// processFunctionBeforeFrameFinalized.
static const SpillSlot Offsets[] = {
// Floating-point register save area offsets.
{PPC::F31, -8},