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Pass a && to getLazyBitcodeModule.
This forces callers to use std::move when calling it. It is somewhat odd to have code with std::move that doesn't always move, but it is also odd to have code without std::move that sometimes moves. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@217049 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -54,7 +54,7 @@ LLVMBool LLVMGetBitcodeModuleInContext(LLVMContextRef ContextRef,
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std::unique_ptr<MemoryBuffer> Owner(unwrap(MemBuf));
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ErrorOr<Module *> ModuleOrErr =
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getLazyBitcodeModule(Owner, *unwrap(ContextRef));
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getLazyBitcodeModule(std::move(Owner), *unwrap(ContextRef));
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Owner.release();
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if (std::error_code EC = ModuleOrErr.getError()) {
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