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This threads SectionName through the allocateCodeSection/allocateDataSection APIs, both in C++ and C land.
It's useful for the memory managers that are allocating a section to know what the name of the section is. At a minimum, this is useful for low-level debugging - it's customary for JITs to be able to tell you what memory they allocated, and as part of any such dump, they should be able to tell you some meta-data about what each allocation is for. This allows clients that supply their own memory managers to do this. Additionally, we also envision the SectionName being useful for passing meta-data from within LLVM to an LLVM client. This changes both the C and C++ APIs, and all of the clients of those APIs within LLVM. I'm assuming that it's safe to change the C++ API because that API is allowed to change. I'm assuming that it's safe to change the C API because we haven't shipped the API in a release yet (LLVM 3.3 doesn't include the MCJIT memory management C API). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@191804 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -182,8 +182,8 @@ void RuntimeDyldImpl::emitCommonSymbols(ObjectImage &Obj,
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SymbolTableMap &SymbolTable) {
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// Allocate memory for the section
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unsigned SectionID = Sections.size();
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uint8_t *Addr = MemMgr->allocateDataSection(TotalSize, sizeof(void*),
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SectionID, false);
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uint8_t *Addr = MemMgr->allocateDataSection(
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TotalSize, sizeof(void*), SectionID, StringRef(), false);
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if (!Addr)
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report_fatal_error("Unable to allocate memory for common symbols!");
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uint64_t Offset = 0;
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@@ -278,8 +278,9 @@ unsigned RuntimeDyldImpl::emitSection(ObjectImage &Obj,
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if (IsRequired) {
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Allocate = DataSize + StubBufSize;
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Addr = IsCode
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? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID)
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: MemMgr->allocateDataSection(Allocate, Alignment, SectionID, IsReadOnly);
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? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID, Name)
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: MemMgr->allocateDataSection(Allocate, Alignment, SectionID, Name,
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IsReadOnly);
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if (!Addr)
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report_fatal_error("Unable to allocate section memory!");
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