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Add a new pre-allocation pass to assign adjacent registers for Neon instructions
that have that constraint. This is currently just assigning a fixed set of registers, and it only handles VLDn for n=2,3,4 with DPR registers. I'm going to expand it to handle more operations next; we can make it smarter once everything is working correctly. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@78256 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -103,7 +103,7 @@ FunctionPass *createARMObjectCodeEmitterPass(ARMBaseTargetMachine &TM,
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FunctionPass *createARMLoadStoreOptimizationPass(bool PreAlloc = false);
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FunctionPass *createARMLoadStoreOptimizationPass(bool PreAlloc = false);
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FunctionPass *createARMConstantIslandPass();
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FunctionPass *createARMConstantIslandPass();
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FunctionPass *createNEONPreAllocPass();
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FunctionPass *createThumb2ITBlockPass();
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FunctionPass *createThumb2ITBlockPass();
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extern Target TheARMTarget, TheThumbTarget;
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extern Target TheARMTarget, TheThumbTarget;
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@ -93,6 +93,9 @@ bool ARMBaseTargetMachine::addInstSelector(PassManagerBase &PM,
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bool ARMBaseTargetMachine::addPreRegAlloc(PassManagerBase &PM,
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bool ARMBaseTargetMachine::addPreRegAlloc(PassManagerBase &PM,
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CodeGenOpt::Level OptLevel) {
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CodeGenOpt::Level OptLevel) {
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if (Subtarget.hasNEON())
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PM.add(createNEONPreAllocPass());
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// FIXME: temporarily disabling load / store optimization pass for Thumb mode.
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// FIXME: temporarily disabling load / store optimization pass for Thumb mode.
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if (OptLevel != CodeGenOpt::None && !DisableLdStOpti && !Subtarget.isThumb())
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if (OptLevel != CodeGenOpt::None && !DisableLdStOpti && !Subtarget.isThumb())
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PM.add(createARMLoadStoreOptimizationPass(true));
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PM.add(createARMLoadStoreOptimizationPass(true));
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@ -26,6 +26,7 @@ add_llvm_target(ARMCodeGen
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ARMSubtarget.cpp
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ARMSubtarget.cpp
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ARMTargetAsmInfo.cpp
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ARMTargetAsmInfo.cpp
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ARMTargetMachine.cpp
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ARMTargetMachine.cpp
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NEONPreAllocPass.cpp
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Thumb1InstrInfo.cpp
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Thumb1InstrInfo.cpp
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Thumb1RegisterInfo.cpp
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Thumb1RegisterInfo.cpp
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Thumb2ITBlockPass.cpp
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Thumb2ITBlockPass.cpp
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137
lib/Target/ARM/NEONPreAllocPass.cpp
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137
lib/Target/ARM/NEONPreAllocPass.cpp
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@ -0,0 +1,137 @@
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//===-- NEONPreAllocPass.cpp - Allocate adjacent NEON registers--*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "neon-prealloc"
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#include "ARM.h"
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#include "ARMInstrInfo.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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using namespace llvm;
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namespace {
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class VISIBILITY_HIDDEN NEONPreAllocPass : public MachineFunctionPass {
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const TargetInstrInfo *TII;
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public:
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static char ID;
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NEONPreAllocPass() : MachineFunctionPass(&ID) {}
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virtual bool runOnMachineFunction(MachineFunction &MF);
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virtual const char *getPassName() const {
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return "NEON register pre-allocation pass";
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}
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private:
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bool PreAllocNEONRegisters(MachineBasicBlock &MBB);
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};
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char NEONPreAllocPass::ID = 0;
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}
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static bool isNEONMultiRegOp(int Opcode, unsigned &FirstOpnd,
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unsigned &NumRegs) {
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switch (Opcode) {
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default:
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break;
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case ARM::VLD2d8:
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case ARM::VLD2d16:
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case ARM::VLD2d32:
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case ARM::VLD2d64:
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FirstOpnd = 0;
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NumRegs = 2;
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return true;
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case ARM::VLD3d8:
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case ARM::VLD3d16:
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case ARM::VLD3d32:
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case ARM::VLD3d64:
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FirstOpnd = 0;
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NumRegs = 3;
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return true;
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case ARM::VLD4d8:
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case ARM::VLD4d16:
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case ARM::VLD4d32:
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case ARM::VLD4d64:
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FirstOpnd = 0;
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NumRegs = 4;
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return true;
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}
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return false;
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}
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bool NEONPreAllocPass::PreAllocNEONRegisters(MachineBasicBlock &MBB) {
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bool Modified = false;
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MachineBasicBlock::iterator MBBI = MBB.begin(), E = MBB.end();
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for (; MBBI != E; ++MBBI) {
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MachineInstr *MI = &*MBBI;
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unsigned FirstOpnd, NumRegs;
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if (!isNEONMultiRegOp(MI->getOpcode(), FirstOpnd, NumRegs))
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continue;
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MachineBasicBlock::iterator NextI = next(MBBI);
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for (unsigned R = 0; R < NumRegs; ++R) {
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MachineOperand &MO = MI->getOperand(FirstOpnd + R);
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assert(MO.isReg() && MO.getSubReg() == 0 && "unexpected operand");
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unsigned VirtReg = MO.getReg();
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assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
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"expected a virtual register");
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// For now, just assign a fixed set of adjacent registers.
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// This leaves plenty of room for future improvements.
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static const unsigned NEONDRegs[] = {
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ARM::D0, ARM::D1, ARM::D2, ARM::D3
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};
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MO.setReg(NEONDRegs[R]);
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if (MO.isUse()) {
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// Insert a copy from VirtReg.
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AddDefaultPred(BuildMI(MBB, MBBI, MI->getDebugLoc(),
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TII->get(ARM::FCPYD), MO.getReg())
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.addReg(VirtReg));
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if (MO.isKill()) {
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MachineInstr *CopyMI = prior(MBBI);
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CopyMI->findRegisterUseOperand(VirtReg)->setIsKill();
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}
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MO.setIsKill();
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} else if (MO.isDef() && !MO.isDead()) {
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// Add a copy to VirtReg.
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AddDefaultPred(BuildMI(MBB, NextI, MI->getDebugLoc(),
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TII->get(ARM::FCPYD), VirtReg)
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.addReg(MO.getReg()));
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}
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}
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}
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return Modified;
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}
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bool NEONPreAllocPass::runOnMachineFunction(MachineFunction &MF) {
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TII = MF.getTarget().getInstrInfo();
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bool Modified = false;
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for (MachineFunction::iterator MFI = MF.begin(), E = MF.end(); MFI != E;
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++MFI) {
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MachineBasicBlock &MBB = *MFI;
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Modified |= PreAllocNEONRegisters(MBB);
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}
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return Modified;
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}
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/// createNEONPreAllocPass - returns an instance of the NEON register
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/// pre-allocation pass.
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FunctionPass *llvm::createNEONPreAllocPass() {
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return new NEONPreAllocPass();
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}
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