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Add two new classes: WeakVH and AssertingVH. These are both "ValueHandles",
which are effectively smart pointers to Value*'s. They are both very light weight and simple, and react to values being destroyed or being RAUW'd. WeakVN does a best effort to follow a value around, including through RAUW operations and will get nulled out of the value is destroyed. This is useful for the eventual "metadata that references a value" work, because it is a reference to a value that does not show up on its use_* list. AssertingVH is a pointer that compiles down to a dumb raw pointer when assertions are disabled. When enabled, it emits an assertion if the pointed-to value is destroyed while it is still being referenced. This is very useful for Maps and other things, and should have caught the recent bugs in CallGraph and Reassociate, for example. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@68149 91177308-0d34-0410-b5e6-96231b3b80d8
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217
include/llvm/Support/ValueHandle.h
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217
include/llvm/Support/ValueHandle.h
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@ -0,0 +1,217 @@
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//===- llvm/Support/ValueHandle.h - Value Smart Pointer classes -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the ValueHandle class and its sub-classes.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_VALUEHANDLE_H
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#define LLVM_SUPPORT_VALUEHANDLE_H
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#include "llvm/ADT/PointerIntPair.h"
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#include "llvm/Value.h"
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namespace llvm {
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/// ValueHandleBase - This is the common base class of value handles.
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/// ValueHandle's are smart pointers to Value's that have special behavior when
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/// the value is deleted or ReplaceAllUsesWith'd. See the specific handles
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/// below for details.
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///
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class ValueHandleBase {
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friend class Value;
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protected:
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/// HandleBaseKind - This indicates what base class the handle actually is.
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/// This is to avoid having a vtable for the light-weight handle pointers. The
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/// fully generally Callback version does have a vtable.
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enum HandleBaseKind {
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Assert,
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Weak,
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Callback
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};
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private:
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PointerIntPair<ValueHandleBase**, 2, HandleBaseKind> PrevPair;
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ValueHandleBase *Next;
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Value *VP;
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public:
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ValueHandleBase(HandleBaseKind Kind) : PrevPair(0, Kind), Next(0), VP(0) {}
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ValueHandleBase(HandleBaseKind Kind, Value *V)
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: PrevPair(0, Kind), Next(0), VP(V) {
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if (V)
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AddToUseList();
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}
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ValueHandleBase(HandleBaseKind Kind, const ValueHandleBase &RHS)
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: PrevPair(0, Kind), Next(0), VP(RHS.VP) {
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if (VP)
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AddToExistingUseList(RHS.getPrevPtr());
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}
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~ValueHandleBase() {
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if (VP)
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RemoveFromUseList();
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}
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Value *operator=(Value *RHS) {
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if (VP == RHS) return RHS;
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if (VP) RemoveFromUseList();
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VP = RHS;
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if (VP) AddToUseList();
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return RHS;
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}
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Value *operator=(const ValueHandleBase &RHS) {
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if (VP == RHS.VP) return RHS.VP;
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if (VP) RemoveFromUseList();
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VP = RHS.VP;
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if (VP) AddToExistingUseList(RHS.getPrevPtr());
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return VP;
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}
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Value *operator->() const { return getValPtr(); }
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Value &operator*() const { return *getValPtr(); }
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bool operator==(const Value *RHS) const { return VP == RHS; }
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bool operator==(const ValueHandleBase &RHS) const { return VP == RHS.VP; }
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bool operator!=(const Value *RHS) const { return VP != RHS; }
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bool operator!=(const ValueHandleBase &RHS) const { return VP != RHS.VP; }
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bool operator<(const Value *RHS) const { return VP < RHS; }
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bool operator<(const ValueHandleBase &RHS) const { return VP < RHS.VP; }
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bool operator>(const Value *RHS) const { return VP > RHS; }
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bool operator>(const ValueHandleBase &RHS) const { return VP > RHS.VP; }
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bool operator<=(const Value *RHS) const { return VP <= RHS; }
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bool operator<=(const ValueHandleBase &RHS) const { return VP <= RHS.VP; }
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bool operator>=(const Value *RHS) const { return VP >= RHS; }
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bool operator>=(const ValueHandleBase &RHS) const { return VP >= RHS.VP; }
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protected:
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Value *getValPtr() const { return VP; }
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private:
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// Callbacks made from Value.
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static void ValueIsDeleted(Value *V);
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static void ValueIsRAUWd(Value *Old, Value *New);
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// Internal implementation details.
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ValueHandleBase **getPrevPtr() const { return PrevPair.getPointer(); }
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HandleBaseKind getKind() const { return PrevPair.getInt(); }
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void setPrevPtr(ValueHandleBase **Ptr) { PrevPair.setPointer(Ptr); }
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/// AddToUseList - Add this ValueHandle to the use list for VP, where List is
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/// known to point into the existing use list.
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void AddToExistingUseList(ValueHandleBase **List);
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/// AddToUseList - Add this ValueHandle to the use list for VP.
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void AddToUseList();
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/// RemoveFromUseList - Remove this ValueHandle from its current use list.
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void RemoveFromUseList();
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};
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/// WeakVH - This is a value handle that tries hard to point to a Value, even
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/// across RAUW operations, but will null itself out if the value is destroyed.
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/// this is useful for advisory sorts of information, but should not be used as
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/// the key of a map (since the map would have to rearrange itself when the
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/// pointer changes).
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class WeakVH : public ValueHandleBase {
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public:
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WeakVH() : ValueHandleBase(Weak) {}
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WeakVH(Value *P) : ValueHandleBase(Weak, P) {}
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WeakVH(const WeakVH &RHS)
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: ValueHandleBase(Weak, RHS) {}
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};
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/// AssertingVH - This is a Value Handle that points to a value and asserts out
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/// if the value is destroyed while the handle is still live. This is very
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/// useful for catching dangling pointer bugs and other things which can be
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/// non-obvious. One particularly useful place to use this is as the Key of a
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/// map. Dangling pointer bugs often lead to really subtle bugs that only occur
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/// if another object happens to get allocated to the same address as the old
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/// one. Using an AssertingVH ensures that an assert is triggered as soon as
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/// the bad delete occurs.
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///
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/// Note that an AssertingVH handle does *not* follow values across RAUW
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/// operations. This means that RAUW's need to explicitly update the
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/// AssertingVH's as it moves. This is required because in non-assert mode this
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/// class turns into a trivial wrapper around a pointer.
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template <typename ValueTy = Value>
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class AssertingVH
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#ifndef NDEBUG
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: public ValueHandleBase
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#endif
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{
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#ifndef NDEBUG
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ValueTy *getValPtr() const {
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return static_cast<ValueTy*>(ValueHandleBase::getValPtr());
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}
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void setValPtr(ValueTy *P) {
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ValueHandleBase::operator=(P);
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}
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#else
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ValueTy *ThePtr;
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ValueTy *getValPtr() const { return ThePtr; }
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void setValPtr(ValueTy *P) { ThePtr = P; }
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#endif
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public:
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#ifndef NDEBUG
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AssertingVH() : ValueHandleBase(Assert) {}
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AssertingVH(ValueTy *P) : ValueHandleBase(Assert, P) {}
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AssertingVH(const AssertingVH &RHS) : ValueHandleBase(Assert, RHS) {}
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#else
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AssertingVH() : ThePtr(0) {}
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AssertingVH(ValueTy *P) : ThePtr(P) {}
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#endif
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operator ValueTy*() const {
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return getValPtr();
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}
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ValueTy *operator=(ValueTy *RHS) {
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setValPtr(RHS);
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return getValPtr();
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}
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ValueTy *operator=(AssertingVH<ValueTy> &RHS) {
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setValPtr(RHS.getValPtr());
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return getValPtr();
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}
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ValueTy *operator->() const { return getValPtr(); }
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ValueTy &operator*() const { return getValPtr(); }
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// Duplicate these from the base class so that they work when assertions are
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// off.
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bool operator==(const Value *RHS) const { return getValPtr() == RHS; }
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bool operator!=(const Value *RHS) const { return getValPtr() != RHS; }
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bool operator<(const Value *RHS) const { return getValPtr() < RHS; }
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bool operator>(const Value *RHS) const { return getValPtr() > RHS; }
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bool operator<=(const Value *RHS) const { return getValPtr() <= RHS; }
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bool operator>=(const Value *RHS) const { return getValPtr() >= RHS; }
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bool operator==(const AssertingVH &RHS) const {
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return getValPtr() == RHS.getValPtr();
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}
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bool operator!=(const AssertingVH &RHS) const {
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return getValPtr() != RHS.getValPtr();
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}
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bool operator<(const AssertingVH &RHS) const {
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return getValPtr() < RHS.getValPtr();
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}
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bool operator>(const AssertingVH &RHS) const {
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return getValPtr() > RHS.getValPtr();
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}
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bool operator<=(const AssertingVH &RHS) const {
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return getValPtr() <= RHS.getValPtr();
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}
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bool operator>=(const AssertingVH &RHS) const {
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return getValPtr() >= RHS.getValPtr();
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}
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};
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} // End llvm namespace
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#endif
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@ -37,6 +37,7 @@ template<typename ValueTy> class StringMapEntry;
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typedef StringMapEntry<Value*> ValueName;
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class raw_ostream;
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class AssemblyAnnotationWriter;
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class ValueHandleBase;
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//===----------------------------------------------------------------------===//
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// Value Class
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@ -50,10 +51,14 @@ class AssemblyAnnotationWriter;
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/// automatically updates the module's symbol table.
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///
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/// Every value has a "use list" that keeps track of which other Values are
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/// using this Value.
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/// using this Value. A Value can also have an arbitrary number of ValueHandle
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/// objects that watch it and listen to RAUW and Destroy events see
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/// llvm/Support/ValueHandle.h for details.
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///
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/// @brief LLVM Value Representation
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class Value {
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const unsigned char SubclassID; // Subclass identifier (for isa/dyn_cast)
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unsigned char HasValueHandle : 1; // Has a ValueHandle pointing to this?
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protected:
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/// SubclassData - This member is defined by this class, but is not used for
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/// anything. Subclasses can use it to hold whatever state they find useful.
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@ -65,6 +70,7 @@ private:
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friend class ValueSymbolTable; // Allow ValueSymbolTable to directly mod Name.
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friend class SymbolTable; // Allow SymbolTable to directly poke Name.
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friend class ValueHandleBase;
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ValueName *Name;
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void operator=(const Value &); // Do not implement
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@ -7,7 +7,7 @@
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Value and User classes.
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// This file implements the Value, ValueHandle, and User classes.
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//
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//===----------------------------------------------------------------------===//
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@ -20,6 +20,9 @@
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#include "llvm/ValueSymbolTable.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/LeakDetector.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/ValueHandle.h"
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#include "llvm/ADT/DenseMap.h"
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#include <algorithm>
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using namespace llvm;
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@ -33,7 +36,7 @@ static inline const Type *checkType(const Type *Ty) {
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}
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Value::Value(const Type *ty, unsigned scid)
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: SubclassID(scid), SubclassData(0), VTy(checkType(ty)),
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: SubclassID(scid), HasValueHandle(0), SubclassData(0), VTy(checkType(ty)),
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UseList(0), Name(0) {
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if (isa<CallInst>(this) || isa<InvokeInst>(this))
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assert((VTy->isFirstClassType() || VTy == Type::VoidTy ||
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@ -46,6 +49,10 @@ Value::Value(const Type *ty, unsigned scid)
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}
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Value::~Value() {
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// Notify all ValueHandles (if present) that this value is going away.
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if (HasValueHandle)
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ValueHandleBase::ValueIsDeleted(this);
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#ifndef NDEBUG // Only in -g mode...
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// Check to make sure that there are no uses of this value that are still
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// around when the value is destroyed. If there are, then we have a dangling
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@ -297,6 +304,10 @@ void Value::takeName(Value *V) {
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// this problem.
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//
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void Value::uncheckedReplaceAllUsesWith(Value *New) {
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// Notify all ValueHandles (if present) that this value is going away.
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if (HasValueHandle)
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ValueHandleBase::ValueIsRAUWd(this, New);
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while (!use_empty()) {
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Use &U = *UseList;
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// Must handle Constants specially, we cannot call replaceUsesOfWith on a
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@ -383,6 +394,158 @@ Value *Value::DoPHITranslation(const BasicBlock *CurBB,
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return this;
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}
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//===----------------------------------------------------------------------===//
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// ValueHandleBase Class
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//===----------------------------------------------------------------------===//
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/// ValueHandles - This map keeps track of all of the value handles that are
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/// watching a Value*. The Value::HasValueHandle bit is used to know whether or
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/// not a value has an entry in this map.
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typedef DenseMap<Value*, ValueHandleBase*> ValueHandlesTy;
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static ManagedStatic<ValueHandlesTy> ValueHandles;
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/// AddToUseList - Add this ValueHandle to the use list for VP, where List is
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/// known to point into the existing use list.
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void ValueHandleBase::AddToExistingUseList(ValueHandleBase **List) {
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assert(List && "Handle list is null?");
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// Splice ourselves into the list.
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Next = *List;
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*List = this;
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setPrevPtr(List);
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if (Next) {
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Next->setPrevPtr(&Next);
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assert(VP == Next->VP && "Added to wrong list?");
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}
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}
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/// AddToUseList - Add this ValueHandle to the use list for VP.
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void ValueHandleBase::AddToUseList() {
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assert(VP && "Null pointer doesn't have a use list!");
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if (VP->HasValueHandle) {
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// If this value already has a ValueHandle, then it must be in the
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// ValueHandles map already.
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ValueHandleBase *&Entry = (*ValueHandles)[VP];
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assert(Entry != 0 && "Value doesn't have any handles?");
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return AddToExistingUseList(&Entry);
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}
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// Ok, it doesn't have any handles yet, so we must insert it into the
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// DenseMap. However, doing this insertion could cause the DenseMap to
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// reallocate itself, which would invalidate all of the PrevP pointers that
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// point into the old table. Handle this by checking for reallocation and
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// updating the stale pointers only if needed.
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ValueHandlesTy &Handles = *ValueHandles;
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const void *OldBucketPtr = Handles.getPointerIntoBucketsArray();
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ValueHandleBase *&Entry = Handles[VP];
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assert(Entry == 0 && "Value really did already have handles?");
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AddToExistingUseList(&Entry);
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VP->HasValueHandle = 1;
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// If reallocation didn't happen or if this was the first insertion, don't
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// walk the table.
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if (Handles.isPointerIntoBucketsArray(OldBucketPtr) ||
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Handles.size() == 1)
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return;
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// Okay, reallocation did happen. Fix the Prev Pointers.
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for (ValueHandlesTy::iterator I = Handles.begin(), E = Handles.end();
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I != E; ++I) {
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assert(I->second && I->first == I->second->VP && "List invariant broken!");
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I->second->setPrevPtr(&I->second);
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}
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}
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/// RemoveFromUseList - Remove this ValueHandle from its current use list.
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void ValueHandleBase::RemoveFromUseList() {
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assert(VP && VP->HasValueHandle && "Pointer doesn't have a use list!");
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// Unlink this from its use list.
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ValueHandleBase **PrevPtr = getPrevPtr();
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assert(*PrevPtr == this && "List invariant broken");
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*PrevPtr = Next;
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if (Next) {
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assert(Next->getPrevPtr() == &Next && "List invariant broken");
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Next->setPrevPtr(PrevPtr);
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return;
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}
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// If the Next pointer was null, then it is possible that this was the last
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// ValueHandle watching VP. If so, delete its entry from the ValueHandles
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// map.
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ValueHandlesTy &Handles = *ValueHandles;
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if (Handles.isPointerIntoBucketsArray(PrevPtr)) {
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Handles.erase(VP);
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VP->HasValueHandle = false;
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}
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}
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void ValueHandleBase::ValueIsDeleted(Value *V) {
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assert(V->HasValueHandle && "Should only be called if ValueHandles present");
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// Get the linked list base, which is guaranteed to exist since the
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// HasValueHandle flag is set.
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ValueHandleBase *Entry = (*ValueHandles)[V];
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assert(Entry && "Value bit set but no entries exist");
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while (Entry) {
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// Advance pointer to avoid invalidation.
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ValueHandleBase *ThisNode = Entry;
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Entry = Entry->Next;
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switch (ThisNode->getKind()) {
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case Assert:
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#ifndef NDEBUG // Only in -g mode...
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cerr << "While deleting: " << *V->getType() << " %" << V->getNameStr()
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<< "\n";
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#endif
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cerr << "An asserting value handle still pointed to this value!\n";
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abort();
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case Weak:
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// Weak just goes to null, which will unlink it from the list.
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ThisNode->operator=(0);
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break;
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case Callback:
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assert(0 && "Callback not implemented yet!");
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}
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}
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// All callbacks and weak references should be dropped by now.
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assert(!V->HasValueHandle && "All references to V were not removed?");
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}
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void ValueHandleBase::ValueIsRAUWd(Value *Old, Value *New) {
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assert(Old->HasValueHandle &&"Should only be called if ValueHandles present");
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assert(Old != New && "Changing value into itself!");
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// Get the linked list base, which is guaranteed to exist since the
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// HasValueHandle flag is set.
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ValueHandleBase *Entry = (*ValueHandles)[Old];
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assert(Entry && "Value bit set but no entries exist");
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while (Entry) {
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// Advance pointer to avoid invalidation.
|
||||
ValueHandleBase *ThisNode = Entry;
|
||||
Entry = Entry->Next;
|
||||
|
||||
switch (ThisNode->getKind()) {
|
||||
case Assert:
|
||||
// Asserting handle does not follow RAUW implicitly.
|
||||
break;
|
||||
case Weak:
|
||||
// Weak goes to the new value, which will unlink it from Old's list.
|
||||
ThisNode->operator=(New);
|
||||
break;
|
||||
case Callback:
|
||||
assert(0 && "Callback not implemented yet!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
// User Class
|
||||
|
Loading…
Reference in New Issue
Block a user