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mirror of https://github.com/c64scene-ar/llvm-6502.git synced 2025-04-13 15:37:24 +00:00

[x86] Handle single input shuffles in the SSSE3 case more intelligently.

I spent some time looking into a better or more principled way to handle
this. For example, by detecting arbitrary "unneeded" ORs... But really,
there wasn't any point. We just shouldn't build blatantly wrong code so
late in the pipeline rather than adding more stages and logic later on
to fix it. Avoiding this is just too simple.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214680 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chandler Carruth 2014-08-04 01:14:24 +00:00
parent f3ef961a94
commit 73100d8f33
2 changed files with 4 additions and 4 deletions
lib/Target/X86
test/CodeGen/X86

@ -7931,6 +7931,10 @@ static SDValue lowerV16I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
}
V1 = DAG.getNode(X86ISD::PSHUFB, DL, MVT::v16i8, V1,
DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v16i8, V1Mask));
if (isSingleInputShuffleMask(Mask))
return V1; // Single inputs are easy.
// Otherwise, blend the two.
V2 = DAG.getNode(X86ISD::PSHUFB, DL, MVT::v16i8, V2,
DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v16i8, V2Mask));
return DAG.getNode(ISD::OR, DL, MVT::v16i8, V1, V2);

@ -179,9 +179,7 @@ define <16 x i8> @shuffle_v16i8_03_02_01_00_07_06_05_04_11_10_09_08_15_14_13_12(
;
; SSSE3-LABEL: @shuffle_v16i8_03_02_01_00_07_06_05_04_11_10_09_08_15_14_13_12
; SSSE3: # BB#0:
; SSSE3-NEXT: pshufb {{.*}} # xmm1 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
; SSSE3-NEXT: pshufb {{.*}} # xmm0 = xmm0[3,2,1,0,7,6,5,4,11,10,9,8,15,14,13,12]
; SSSE3-NEXT: por %xmm1, %xmm0
; SSSE3-NEXT: retq
%shuffle = shufflevector <16 x i8> %a, <16 x i8> %b, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4, i32 11, i32 10, i32 9, i32 8, i32 15, i32 14, i32 13, i32 12>
ret <16 x i8> %shuffle
@ -275,9 +273,7 @@ define <16 x i8> @trunc_v4i32_shuffle(<16 x i8> %a) {
;
; SSSE3-LABEL: @trunc_v4i32_shuffle
; SSSE3: # BB#0:
; SSSE3-NEXT: pshufb {{.*}} # xmm1 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
; SSSE3-NEXT: pshufb {{.*}} # xmm0 = xmm0[0,4,8,12],zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero
; SSSE3-NEXT: por %xmm1, %xmm0
; SSSE3-NEXT: retq
%shuffle = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 0, i32 4, i32 8, i32 12, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
ret <16 x i8> %shuffle