From 73100d8f33493fac4f9ac4ea3d99dce8f1986b8f Mon Sep 17 00:00:00 2001 From: Chandler Carruth <chandlerc@gmail.com> Date: Mon, 4 Aug 2014 01:14:24 +0000 Subject: [PATCH] [x86] Handle single input shuffles in the SSSE3 case more intelligently. I spent some time looking into a better or more principled way to handle this. For example, by detecting arbitrary "unneeded" ORs... But really, there wasn't any point. We just shouldn't build blatantly wrong code so late in the pipeline rather than adding more stages and logic later on to fix it. Avoiding this is just too simple. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214680 91177308-0d34-0410-b5e6-96231b3b80d8 --- lib/Target/X86/X86ISelLowering.cpp | 4 ++++ test/CodeGen/X86/vector-shuffle-128-v16.ll | 4 ---- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/lib/Target/X86/X86ISelLowering.cpp b/lib/Target/X86/X86ISelLowering.cpp index 5ae752c1da5..94c19fb4c40 100644 --- a/lib/Target/X86/X86ISelLowering.cpp +++ b/lib/Target/X86/X86ISelLowering.cpp @@ -7931,6 +7931,10 @@ static SDValue lowerV16I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2, } V1 = DAG.getNode(X86ISD::PSHUFB, DL, MVT::v16i8, V1, DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v16i8, V1Mask)); + if (isSingleInputShuffleMask(Mask)) + return V1; // Single inputs are easy. + + // Otherwise, blend the two. V2 = DAG.getNode(X86ISD::PSHUFB, DL, MVT::v16i8, V2, DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v16i8, V2Mask)); return DAG.getNode(ISD::OR, DL, MVT::v16i8, V1, V2); diff --git a/test/CodeGen/X86/vector-shuffle-128-v16.ll b/test/CodeGen/X86/vector-shuffle-128-v16.ll index 49620e93d6f..693a2764d43 100644 --- a/test/CodeGen/X86/vector-shuffle-128-v16.ll +++ b/test/CodeGen/X86/vector-shuffle-128-v16.ll @@ -179,9 +179,7 @@ define <16 x i8> @shuffle_v16i8_03_02_01_00_07_06_05_04_11_10_09_08_15_14_13_12( ; ; SSSE3-LABEL: @shuffle_v16i8_03_02_01_00_07_06_05_04_11_10_09_08_15_14_13_12 ; SSSE3: # BB#0: -; SSSE3-NEXT: pshufb {{.*}} # xmm1 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero ; SSSE3-NEXT: pshufb {{.*}} # xmm0 = xmm0[3,2,1,0,7,6,5,4,11,10,9,8,15,14,13,12] -; SSSE3-NEXT: por %xmm1, %xmm0 ; SSSE3-NEXT: retq %shuffle = shufflevector <16 x i8> %a, <16 x i8> %b, <16 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4, i32 11, i32 10, i32 9, i32 8, i32 15, i32 14, i32 13, i32 12> ret <16 x i8> %shuffle @@ -275,9 +273,7 @@ define <16 x i8> @trunc_v4i32_shuffle(<16 x i8> %a) { ; ; SSSE3-LABEL: @trunc_v4i32_shuffle ; SSSE3: # BB#0: -; SSSE3-NEXT: pshufb {{.*}} # xmm1 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero ; SSSE3-NEXT: pshufb {{.*}} # xmm0 = xmm0[0,4,8,12],zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero -; SSSE3-NEXT: por %xmm1, %xmm0 ; SSSE3-NEXT: retq %shuffle = shufflevector <16 x i8> %a, <16 x i8> undef, <16 x i32> <i32 0, i32 4, i32 8, i32 12, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef> ret <16 x i8> %shuffle