Remove floating point computations form SpillPlacement.cpp.

Patch by Benjamin Kramer!

Use the BlockFrequency class instead of floats in the Hopfield network
computations. This rescales the node Bias field from a [-2;2] float
range to two block frequencies BiasN and BiasP pulling in opposite
directions. This construct has a more predictable behavior when block
frequencies saturate.

The per-node scaling factors are no longer necessary, assuming the block
frequencies around a bundle are consistent.

This patch can cause the register allocator to make different spilling
decisions. The differences should be small.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185393 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jakob Stoklund Olesen
2013-07-01 23:19:39 +00:00
parent a785a7bf51
commit 74d2a3e1a0
3 changed files with 70 additions and 69 deletions

View File

@@ -36,6 +36,9 @@ public:
/// \brief Returns the frequency of the entry block of the function.
static uint64_t getEntryFrequency() { return ENTRY_FREQ; }
/// \brief Returns the maximum possible prequency, the saturation value.
static uint64_t getMaxFrequency() { return -1ULL; }
/// \brief Returns the frequency as a fixpoint number scaled by the entry
/// frequency.
uint64_t getFrequency() const { return Frequency; }