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Make these DebugLocEntry::Value comparison operators friend functions
as suggested by dblaikie in a comment on r215384. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215403 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -59,30 +59,6 @@ public:
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// Or a location in the machine frame.
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// Or a location in the machine frame.
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MachineLocation Loc;
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MachineLocation Loc;
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bool operator==(const Value &other) const {
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if (EntryKind != other.EntryKind)
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return false;
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switch (EntryKind) {
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case E_Location:
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return Loc == other.Loc;
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case E_Integer:
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return Constant.Int == other.Constant.Int;
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case E_ConstantFP:
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return Constant.CFP == other.Constant.CFP;
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case E_ConstantInt:
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return Constant.CIP == other.Constant.CIP;
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}
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llvm_unreachable("unhandled EntryKind");
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}
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// Compare two pieces based on their offset.
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bool operator<(const Value &other) const {
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DIVariable Var(Variable);
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DIVariable OtherVar(other.Variable);
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return Var.getPieceOffset() < OtherVar.getPieceOffset();
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}
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bool isLocation() const { return EntryKind == E_Location; }
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bool isLocation() const { return EntryKind == E_Location; }
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bool isInt() const { return EntryKind == E_Integer; }
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bool isInt() const { return EntryKind == E_Integer; }
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bool isConstantFP() const { return EntryKind == E_ConstantFP; }
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bool isConstantFP() const { return EntryKind == E_ConstantFP; }
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@ -92,7 +68,10 @@ public:
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const ConstantInt *getConstantInt() const { return Constant.CIP; }
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const ConstantInt *getConstantInt() const { return Constant.CIP; }
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MachineLocation getLoc() const { return Loc; }
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MachineLocation getLoc() const { return Loc; }
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const MDNode *getVariable() const { return Variable; }
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const MDNode *getVariable() const { return Variable; }
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friend bool operator==(const Value &, const Value &);
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friend bool operator<(const Value &, const Value &);
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};
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};
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private:
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private:
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/// A nonempty list of locations/constants belonging to this entry,
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/// A nonempty list of locations/constants belonging to this entry,
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/// sorted by offset.
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/// sorted by offset.
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@ -154,5 +133,36 @@ public:
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}
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}
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};
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};
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/// Compare two Values for equality.
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inline bool operator==(const DebugLocEntry::Value &A,
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const DebugLocEntry::Value &B) {
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if (A.EntryKind != B.EntryKind)
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return false;
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if (A.getVariable() != B.getVariable())
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return false;
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switch (A.EntryKind) {
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case DebugLocEntry::Value::E_Location:
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return A.Loc == B.Loc;
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case DebugLocEntry::Value::E_Integer:
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return A.Constant.Int == B.Constant.Int;
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case DebugLocEntry::Value::E_ConstantFP:
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return A.Constant.CFP == B.Constant.CFP;
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case DebugLocEntry::Value::E_ConstantInt:
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return A.Constant.CIP == B.Constant.CIP;
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}
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llvm_unreachable("unhandled EntryKind");
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}
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}
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/// Compare two pieces based on their offset.
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inline bool operator<(const DebugLocEntry::Value &A,
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const DebugLocEntry::Value &B) {
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DIVariable Var(A.getVariable());
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DIVariable OtherVar(B.getVariable());
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return Var.getPieceOffset() < OtherVar.getPieceOffset();
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}
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}
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#endif
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#endif
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