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https://github.com/c64scene-ar/llvm-6502.git
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Change references from Method to Function
change references from MethodARgument to FunctionArgument git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1991 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -11,7 +11,7 @@
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#include "llvm/Transforms/Linker.h"
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#include "llvm/Module.h"
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#include "llvm/Method.h"
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#include "llvm/Function.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/GlobalVariable.h"
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#include "llvm/SymbolTable.h"
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@ -165,8 +165,8 @@ static bool LinkGlobals(Module *Dest, const Module *Src,
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(V = ST->lookup(SGV->getType(), SGV->getName())) &&
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cast<GlobalVariable>(V)->hasExternalLinkage()) {
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// The same named thing is a global variable, because the only two things
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// that may be in a module level symbol table are Global Vars and Methods,
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// and they both have distinct, nonoverlapping, possible types.
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// that may be in a module level symbol table are Global Vars and
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// Functions, and they both have distinct, nonoverlapping, possible types.
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//
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GlobalVariable *DGV = cast<GlobalVariable>(V);
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@ -231,13 +231,13 @@ static bool LinkGlobalInits(Module *Dest, const Module *Src,
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return false;
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}
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// LinkMethodProtos - Link the methods together between the two modules, without
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// doing method bodies... this just adds external method prototypes to the Dest
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// method...
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// LinkFunctionProtos - Link the functions together between the two modules,
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// without doing method bodies... this just adds external method prototypes to
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// the Dest function...
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//
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static bool LinkMethodProtos(Module *Dest, const Module *Src,
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map<const Value*, Value*> &ValueMap,
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string *Err = 0) {
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static bool LinkFunctionProtos(Module *Dest, const Module *Src,
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map<const Value*, Value*> &ValueMap,
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string *Err = 0) {
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// We will need a module level symbol table if the src module has a module
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// level symbol table...
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SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
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@ -245,7 +245,7 @@ static bool LinkMethodProtos(Module *Dest, const Module *Src,
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// Loop over all of the methods in the src module, mapping them over as we go
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//
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for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
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const Method *SM = *I; // SrcMethod
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const Function *SM = *I; // SrcFunction
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Value *V;
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// If the method has a name, and that name is already in use in the
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@ -253,29 +253,29 @@ static bool LinkMethodProtos(Module *Dest, const Module *Src,
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//
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if (SM->hasExternalLinkage() && SM->hasName() &&
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(V = ST->lookup(SM->getType(), SM->getName())) &&
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cast<Method>(V)->hasExternalLinkage()) {
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// The same named thing is a Method, because the only two things
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// that may be in a module level symbol table are Global Vars and Methods,
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// and they both have distinct, nonoverlapping, possible types.
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cast<Function>(V)->hasExternalLinkage()) {
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// The same named thing is a Function, because the only two things
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// that may be in a module level symbol table are Global Vars and
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// Functions, and they both have distinct, nonoverlapping, possible types.
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//
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Method *DM = cast<Method>(V); // DestMethod
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Function *DM = cast<Function>(V); // DestFunction
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// Check to make sure the method is not defined in both modules...
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if (!SM->isExternal() && !DM->isExternal())
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return Error(Err, "Method '" +
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return Error(Err, "Function '" +
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SM->getMethodType()->getDescription() + "':\"" +
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SM->getName() + "\" - Method is already defined!");
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SM->getName() + "\" - Function is already defined!");
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// Otherwise, just remember this mapping...
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ValueMap.insert(std::make_pair(SM, DM));
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} else {
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// Method does not already exist, simply insert an external method
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// Function does not already exist, simply insert an external method
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// signature identical to SM into the dest module...
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Method *DM = new Method(SM->getMethodType(), SM->hasInternalLinkage(),
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SM->getName());
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Function *DM = new Function(SM->getMethodType(), SM->hasInternalLinkage(),
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SM->getName());
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// Add the method signature to the dest module...
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Dest->getMethodList().push_back(DM);
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Dest->getFunctionList().push_back(DM);
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// ... and remember this mapping...
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ValueMap.insert(std::make_pair(SM, DM));
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@ -284,24 +284,24 @@ static bool LinkMethodProtos(Module *Dest, const Module *Src,
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return false;
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}
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// LinkMethodBody - Copy the source method over into the dest method and fix up
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// references to values. At this point we know that Dest is an external method,
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// and that Src is not.
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// LinkFunctionBody - Copy the source method over into the dest method
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// and fix up references to values. At this point we know that Dest
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// is an external method, and that Src is not.
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//
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static bool LinkMethodBody(Method *Dest, const Method *Src,
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const map<const Value*, Value*> &GlobalMap,
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string *Err = 0) {
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static bool LinkFunctionBody(Function *Dest, const Function *Src,
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const map<const Value*, Value*> &GlobalMap,
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string *Err = 0) {
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assert(Src && Dest && Dest->isExternal() && !Src->isExternal());
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map<const Value*, Value*> LocalMap; // Map for method local values
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// Go through and convert method arguments over...
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for (Method::ArgumentListType::const_iterator
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for (Function::ArgumentListType::const_iterator
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I = Src->getArgumentList().begin(),
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E = Src->getArgumentList().end(); I != E; ++I) {
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const MethodArgument *SMA = *I;
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const FunctionArgument *SMA = *I;
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// Create the new method argument and add to the dest method...
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MethodArgument *DMA = new MethodArgument(SMA->getType(), SMA->getName());
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FunctionArgument *DMA = new FunctionArgument(SMA->getType(),SMA->getName());
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Dest->getArgumentList().push_back(DMA);
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// Add a mapping to our local map
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@ -310,7 +310,7 @@ static bool LinkMethodBody(Method *Dest, const Method *Src,
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// Loop over all of the basic blocks, copying the instructions over...
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//
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for (Method::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
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for (Function::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
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const BasicBlock *SBB = *I;
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// Create new basic block and add to mapping and the Dest method...
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@ -338,7 +338,7 @@ static bool LinkMethodBody(Method *Dest, const Method *Src,
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// in the Source method as operands. Loop through all of the operands of the
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// methods and patch them up to point to the local versions...
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//
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for (Method::iterator BI = Dest->begin(), BE = Dest->end();
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for (Function::iterator BI = Dest->begin(), BE = Dest->end();
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BI != BE; ++BI) {
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BasicBlock *BB = *BI;
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
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@ -354,30 +354,30 @@ static bool LinkMethodBody(Method *Dest, const Method *Src,
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}
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// LinkMethodBodies - Link in the method bodies that are defined in the source
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// LinkFunctionBodies - Link in the method bodies that are defined in the source
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// module into the DestModule. This consists basically of copying the method
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// over and fixing up references to values.
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//
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static bool LinkMethodBodies(Module *Dest, const Module *Src,
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map<const Value*, Value*> &ValueMap,
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string *Err = 0) {
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static bool LinkFunctionBodies(Module *Dest, const Module *Src,
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map<const Value*, Value*> &ValueMap,
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string *Err = 0) {
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// Loop over all of the methods in the src module, mapping them over as we go
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//
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for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
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const Method *SM = *I; // Source Method
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const Function *SM = *I; // Source Function
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if (!SM->isExternal()) { // No body if method is external
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Method *DM = cast<Method>(ValueMap[SM]); // Destination method
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Function *DM = cast<Function>(ValueMap[SM]); // Destination method
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// DM not external SM external?
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if (!DM->isExternal()) {
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if (Err)
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*Err = "Method '" + (SM->hasName() ? SM->getName() : string("")) +
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*Err = "Function '" + (SM->hasName() ? SM->getName() : string("")) +
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"' body multiply defined!";
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return true;
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}
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if (LinkMethodBody(DM, SM, ValueMap, Err)) return true;
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if (LinkFunctionBody(DM, SM, ValueMap, Err)) return true;
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}
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}
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return false;
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@ -418,13 +418,13 @@ bool LinkModules(Module *Dest, const Module *Src, string *ErrorMsg = 0) {
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// We do this so that when we begin processing method bodies, all of the
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// global values that may be referenced are available in our ValueMap.
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//
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if (LinkMethodProtos(Dest, Src, ValueMap, ErrorMsg)) return true;
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if (LinkFunctionProtos(Dest, Src, ValueMap, ErrorMsg)) return true;
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// Link in the method bodies that are defined in the source module into the
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// DestModule. This consists basically of copying the method over and fixing
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// up references to values.
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//
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if (LinkMethodBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
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if (LinkFunctionBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
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return false;
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}
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