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https://github.com/c64scene-ar/llvm-6502.git
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Use a 'Constant' object instead of a bit field to store the attribute data.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171221 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -21,6 +21,7 @@
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namespace llvm {
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class Constant;
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class LLVMContext;
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//===----------------------------------------------------------------------===//
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@ -29,9 +30,9 @@ class LLVMContext;
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/// could be a single enum, a tuple, or a string. It uses a discriminated union
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/// to distinguish them.
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class AttributeImpl : public FoldingSetNode {
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uint64_t Bits; // FIXME: We will be expanding this.
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Constant *Data;
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public:
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AttributeImpl(uint64_t bits) : Bits(bits) {}
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AttributeImpl(LLVMContext &C, uint64_t data);
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bool hasAttribute(uint64_t A) const;
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@ -41,16 +42,14 @@ public:
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uint64_t getAlignment() const;
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uint64_t getStackAlignment() const;
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uint64_t Raw() const { return Bits; } // FIXME: Remove.
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uint64_t Raw() const; // FIXME: Remove.
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static uint64_t getAttrMask(uint64_t Val);
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void Profile(FoldingSetNodeID &ID) const {
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Profile(ID, Bits);
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}
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static void Profile(FoldingSetNodeID &ID, uint64_t Bits) {
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ID.AddInteger(Bits);
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Profile(ID, Data);
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}
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static void Profile(FoldingSetNodeID &ID, Constant *Data);
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};
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//===----------------------------------------------------------------------===//
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@ -53,7 +53,7 @@ Attribute Attribute::get(LLVMContext &Context, AttrBuilder &B) {
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if (!PA) {
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// If we didn't find any existing attributes of the same shape then create a
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// new one and insert it.
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PA = new AttributeImpl(B.Raw());
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PA = new AttributeImpl(Context, B.Raw());
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pImpl->AttrsSet.InsertNode(PA, InsertPoint);
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}
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@ -298,6 +298,14 @@ uint64_t AttrBuilder::getStackAlignment() const {
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// AttributeImpl Definition
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//===----------------------------------------------------------------------===//
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AttributeImpl::AttributeImpl(LLVMContext &C, uint64_t data) {
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Data = ConstantInt::get(Type::getInt64Ty(C), data);
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}
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uint64_t AttributeImpl::Raw() const {
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return cast<ConstantInt>(Data)->getZExtValue();
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}
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uint64_t AttributeImpl::getAttrMask(uint64_t Val) {
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switch (Val) {
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case Attribute::None: return 0;
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@ -354,6 +362,10 @@ uint64_t AttributeImpl::getStackAlignment() const {
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return Raw() & getAttrMask(Attribute::StackAlignment);
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}
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void AttributeImpl::Profile(FoldingSetNodeID &ID, Constant *Data) {
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ID.AddInteger(cast<ConstantInt>(Data)->getZExtValue());
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}
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//===----------------------------------------------------------------------===//
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// AttributeSetImpl Definition
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//===----------------------------------------------------------------------===//
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