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Don't crash if computing a mapping to a node with zero size
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@20595 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -2075,6 +2075,8 @@ void DSGraph::computeNodeMapping(const DSNodeHandle &NH1,
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// mapping the edges together now.
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int N2Idx = NH2.getOffset()-NH1.getOffset();
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unsigned N2Size = N2->getSize();
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if (N2Size == 0) return; // No edges to map to.
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for (unsigned i = 0, e = N1->getSize(); i < e; i += DS::PointerSize)
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if (unsigned(N2Idx)+i < N2Size)
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computeNodeMapping(N1->getLink(i), N2->getLink(N2Idx+i), NodeMap);
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