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When folding memory operands, preserve existing MachineMemOperands.
This comes into play with patchpoint, which can fold multiple operands. Since the patchpoint is already treated as a call, the machine mem operands won't affect anything, and there's nothing to test. But we still want to do the right thing here to be sure that our MIs obey the rules. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@194750 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -364,6 +364,7 @@ TargetInstrInfo::foldMemoryOperand(MachineBasicBlock::iterator MI,
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// Ask the target to do the actual folding.
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if (MachineInstr *NewMI = foldMemoryOperandImpl(MF, MI, Ops, FI)) {
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NewMI->setMemRefs(MI->memoperands_begin(), MI->memoperands_end());
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// Add a memory operand, foldMemoryOperandImpl doesn't do that.
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assert((!(Flags & MachineMemOperand::MOStore) ||
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NewMI->mayStore()) &&
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@ -424,9 +425,19 @@ TargetInstrInfo::foldMemoryOperand(MachineBasicBlock::iterator MI,
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NewMI = MBB.insert(MI, NewMI);
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// Copy the memoperands from the load to the folded instruction.
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NewMI->setMemRefs(LoadMI->memoperands_begin(),
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LoadMI->memoperands_end());
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if (MI->memoperands_empty()) {
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NewMI->setMemRefs(LoadMI->memoperands_begin(),
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LoadMI->memoperands_end());
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}
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else {
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// Handle the rare case of folding multiple loads.
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NewMI->setMemRefs(MI->memoperands_begin(),
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MI->memoperands_end());
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for (MachineInstr::mmo_iterator I = LoadMI->memoperands_begin(),
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E = LoadMI->memoperands_end(); I != E; ++I) {
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NewMI->addMemOperand(MF, *I);
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}
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}
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return NewMI;
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}
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