Allow using .cfi_startproc without a leading symbol.

This is possible now that we don't produce .eh symbols. This fixes pr19430.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211502 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Rafael Espindola
2014-06-23 15:34:32 +00:00
parent 1e1bf1bf76
commit 88a564f55e
6 changed files with 18 additions and 32 deletions

View File

@@ -37,7 +37,7 @@ void MCTargetStreamer::finish() {}
void MCTargetStreamer::emitAssignment(MCSymbol *Symbol, const MCExpr *Value) {}
MCStreamer::MCStreamer(MCContext &Ctx)
: Context(Ctx), CurrentW64UnwindInfo(nullptr), LastSymbol(nullptr) {
: Context(Ctx), CurrentW64UnwindInfo(nullptr) {
SectionStack.push_back(std::pair<MCSectionSubPair, MCSectionSubPair>());
}
@@ -51,7 +51,6 @@ void MCStreamer::reset() {
delete W64UnwindInfos[i];
W64UnwindInfos.clear();
CurrentW64UnwindInfo = nullptr;
LastSymbol = nullptr;
SectionStack.clear();
SectionStack.push_back(std::pair<MCSectionSubPair, MCSectionSubPair>());
}
@@ -234,7 +233,6 @@ void MCStreamer::EmitLabel(MCSymbol *Symbol) {
assert(!Symbol->isVariable() && "Cannot emit a variable symbol!");
assert(getCurrentSection().first && "Cannot emit before setting section!");
AssignSection(Symbol, getCurrentSection().first);
LastSymbol = Symbol;
MCTargetStreamer *TS = getTargetStreamer();
if (TS)
@@ -245,7 +243,6 @@ void MCStreamer::EmitDebugLabel(MCSymbol *Symbol) {
assert(!Symbol->isVariable() && "Cannot emit a variable symbol!");
assert(getCurrentSection().first && "Cannot emit before setting section!");
AssignSection(Symbol, getCurrentSection().first);
LastSymbol = Symbol;
}
void MCStreamer::EmitCompactUnwindEncoding(uint32_t CompactUnwindEncoding) {
@@ -274,11 +271,6 @@ void MCStreamer::EmitCFIStartProcImpl(MCDwarfFrameInfo &Frame) {
}
void MCStreamer::RecordProcStart(MCDwarfFrameInfo &Frame) {
// Report an error if we haven't seen a symbol yet where we'd bind
// .cfi_startproc.
if (!LastSymbol)
report_fatal_error("No symbol to start a frame");
Frame.Function = LastSymbol;
// We need to create a local symbol to avoid relocations.
Frame.Begin = getContext().CreateTempSymbol();
EmitLabel(Frame.Begin);