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Do not crash when dealing with invoke and unwind instructions!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@10160 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -195,20 +195,23 @@ bool ReduceCrashingBlocks::TestBlocks(std::vector<BasicBlock*> &BBs) {
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// Loop over and delete any hack up any blocks that are not listed...
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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for (Function::iterator BB = I->begin(), E = I->end(); BB != E; ++BB)
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if (!Blocks.count(BB) && !isa<ReturnInst>(BB->getTerminator())) {
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if (!Blocks.count(BB) && BB->getTerminator()->getNumSuccessors()) {
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// Loop over all of the successors of this block, deleting any PHI nodes
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// that might include it.
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for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
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(*SI)->removePredecessor(BB);
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if (BB->getTerminator()->getType() != Type::VoidTy)
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BB->getTerminator()->replaceAllUsesWith(
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Constant::getNullValue(BB->getTerminator()->getType()));
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// Delete the old terminator instruction...
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BB->getInstList().pop_back();
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// Add a new return instruction of the appropriate type...
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const Type *RetTy = BB->getParent()->getReturnType();
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ReturnInst *RI = new ReturnInst(RetTy == Type::VoidTy ? 0 :
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Constant::getNullValue(RetTy));
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BB->getInstList().push_back(RI);
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new ReturnInst(RetTy == Type::VoidTy ? 0 :
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Constant::getNullValue(RetTy), BB);
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}
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// The CFG Simplifier pass may delete one of the basic blocks we are
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