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debug intrinsics do not go in the callgraph, this fixes a couple
clang regtest failures. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80724 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -22,6 +22,7 @@
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#include "llvm/PassManagers.h"
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#include "llvm/PassManagers.h"
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#include "llvm/Function.h"
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#include "llvm/Function.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/IntrinsicInst.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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using namespace llvm;
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@ -192,7 +193,7 @@ void CGPassManager::RefreshCallGraph(std::vector<CallGraphNode*> &CurSCC,
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for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
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for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
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CallSite CS = CallSite::get(I);
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CallSite CS = CallSite::get(I);
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if (!CS.getInstruction()) continue;
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if (!CS.getInstruction() || isa<DbgInfoIntrinsic>(I)) continue;
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// If this call site already existed in the callgraph, just verify it
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// If this call site already existed in the callgraph, just verify it
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// matches up to expectations and remove it from CallSites.
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// matches up to expectations and remove it from CallSites.
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