Pretty straightforward replacement of "bytecode" by "bitcode"

performed on tools/ first, in order not to cause lethal damage


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@37877 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Gabor Greif
2007-07-04 21:55:50 +00:00
parent e377d4d142
commit 8ff70c2635
10 changed files with 148 additions and 148 deletions

View File

@ -69,7 +69,7 @@ BugDriver::BugDriver(const char *toolname, bool as_child, bool find_bugs,
run_find_bugs(find_bugs), Timeout(timeout), MemoryLimit(memlimit) {}
/// ParseInputFile - Given a bytecode or assembly input filename, parse and
/// ParseInputFile - Given a bitcode or assembly input filename, parse and
/// return it, or return null if not possible.
///
Module *llvm::ParseInputFile(const std::string &Filename) {
@ -88,8 +88,8 @@ Module *llvm::ParseInputFile(const std::string &Filename) {
}
// This method takes the specified list of LLVM input files, attempts to load
// them, either as assembly or bytecode, then link them together. It returns
// true on failure (if, for example, an input bytecode file could not be
// them, either as assembly or bitcode, then link them together. It returns
// true on failure (if, for example, an input bitcode file could not be
// parsed), and false on success.
//
bool BugDriver::addSources(const std::vector<std::string> &Filenames) {
@ -153,7 +153,7 @@ bool BugDriver::run() {
// determine what the problem is. Does the optimization series crash the
// compiler, or does it produce illegal code? We make the top-level
// decision by trying to run all of the passes on the the input program,
// which should generate a bytecode file. If it does generate a bytecode
// which should generate a bitcode file. If it does generate a bitcode
// file, then we know the compiler didn't crash, so try to diagnose a
// miscompilation.
if (!PassesToRun.empty()) {
@ -162,7 +162,7 @@ bool BugDriver::run() {
return debugOptimizerCrash();
}
// Set up the execution environment, selecting a method to run LLVM bytecode.
// Set up the execution environment, selecting a method to run LLVM bitcode.
if (initializeExecutionEnvironment()) return true;
// Test to see if we have a code generator crash.