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Prevent inlining of callees which allocate lots of memory into a recursive caller.
Example: void foo() { ... foo(); // I'm recursive! bar(); } bar() { int a[1000]; // large stack size } rdar://10853263 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@164207 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -36,6 +36,9 @@ namespace llvm {
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const int LastCallToStaticBonus = -15000;
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const int ColdccPenalty = 2000;
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const int NoreturnPenalty = 10000;
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/// Do not inline functions which allocate this many bytes on the stack
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/// when the caller is recursive.
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const int TotalAllocaSizeRecursiveCaller = 1024;
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}
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/// \brief Represents the cost of inlining a function.
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@ -51,9 +51,12 @@ class CallAnalyzer : public InstVisitor<CallAnalyzer, bool> {
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int Cost;
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const bool AlwaysInline;
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bool IsRecursive;
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bool IsCallerRecursive;
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bool IsRecursiveCall;
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bool ExposesReturnsTwice;
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bool HasDynamicAlloca;
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/// Number of bytes allocated statically by the callee.
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uint64_t AllocatedSize;
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unsigned NumInstructions, NumVectorInstructions;
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int FiftyPercentVectorBonus, TenPercentVectorBonus;
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int VectorBonus;
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@ -126,7 +129,8 @@ public:
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CallAnalyzer(const TargetData *TD, Function &Callee, int Threshold)
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: TD(TD), F(Callee), Threshold(Threshold), Cost(0),
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AlwaysInline(F.hasFnAttr(Attribute::AlwaysInline)),
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IsRecursive(false), ExposesReturnsTwice(false), HasDynamicAlloca(false),
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IsCallerRecursive(false), IsRecursiveCall(false),
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ExposesReturnsTwice(false), HasDynamicAlloca(false), AllocatedSize(0),
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NumInstructions(0), NumVectorInstructions(0),
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FiftyPercentVectorBonus(0), TenPercentVectorBonus(0), VectorBonus(0),
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NumConstantArgs(0), NumConstantOffsetPtrArgs(0), NumAllocaArgs(0),
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@ -269,6 +273,13 @@ bool CallAnalyzer::visitAlloca(AllocaInst &I) {
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// FIXME: Check whether inlining will turn a dynamic alloca into a static
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// alloca, and handle that case.
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// Accumulate the allocated size.
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if (I.isStaticAlloca()) {
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Type *Ty = I.getAllocatedType();
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AllocatedSize += (TD ? TD->getTypeAllocSize(Ty) :
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Ty->getPrimitiveSizeInBits());
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}
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// We will happily inline static alloca instructions or dynamic alloca
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// instructions in always-inline situations.
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if (AlwaysInline || I.isStaticAlloca())
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@ -625,7 +636,7 @@ bool CallAnalyzer::visitCallSite(CallSite CS) {
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if (F == CS.getInstruction()->getParent()->getParent()) {
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// This flag will fully abort the analysis, so don't bother with anything
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// else.
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IsRecursive = true;
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IsRecursiveCall = true;
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return false;
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}
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@ -712,7 +723,14 @@ bool CallAnalyzer::analyzeBlock(BasicBlock *BB) {
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Cost += InlineConstants::InstrCost;
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// If the visit this instruction detected an uninlinable pattern, abort.
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if (IsRecursive || ExposesReturnsTwice || HasDynamicAlloca)
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if (IsRecursiveCall || ExposesReturnsTwice || HasDynamicAlloca)
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return false;
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// If the caller is a recursive function then we don't want to inline
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// functions which allocate a lot of stack space because it would increase
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// the caller stack usage dramatically.
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if (IsCallerRecursive &&
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AllocatedSize > InlineConstants::TotalAllocaSizeRecursiveCaller)
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return false;
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if (NumVectorInstructions > NumInstructions/2)
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@ -832,11 +850,13 @@ bool CallAnalyzer::analyzeCall(CallSite CS) {
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// If the instruction after the call, or if the normal destination of the
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// invoke is an unreachable instruction, the function is noreturn. As such,
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// there is little point in inlining this unless there is literally zero cost.
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if (InvokeInst *II = dyn_cast<InvokeInst>(CS.getInstruction())) {
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// there is little point in inlining this unless there is literally zero
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// cost.
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Instruction *Instr = CS.getInstruction();
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if (InvokeInst *II = dyn_cast<InvokeInst>(Instr)) {
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if (isa<UnreachableInst>(II->getNormalDest()->begin()))
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Threshold = 1;
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} else if (isa<UnreachableInst>(++BasicBlock::iterator(CS.getInstruction())))
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} else if (isa<UnreachableInst>(++BasicBlock::iterator(Instr)))
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Threshold = 1;
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// If this function uses the coldcc calling convention, prefer not to inline
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@ -852,6 +872,20 @@ bool CallAnalyzer::analyzeCall(CallSite CS) {
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if (F.empty())
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return true;
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Function *Caller = CS.getInstruction()->getParent()->getParent();
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// Check if the caller function is recursive itself.
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for (Value::use_iterator U = Caller->use_begin(), E = Caller->use_end();
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U != E; ++U) {
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CallSite Site(cast<Value>(*U));
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if (!Site)
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continue;
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Instruction *I = Site.getInstruction();
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if (I->getParent()->getParent() == Caller) {
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IsCallerRecursive = true;
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break;
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}
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}
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// Track whether we've seen a return instruction. The first return
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// instruction is free, as at least one will usually disappear in inlining.
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bool HasReturn = false;
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@ -908,9 +942,9 @@ bool CallAnalyzer::analyzeCall(CallSite CS) {
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// We never want to inline functions that contain an indirectbr. This is
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// incorrect because all the blockaddress's (in static global initializers
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// for example) would be referring to the original function, and this indirect
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// jump would jump from the inlined copy of the function into the original
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// function which is extremely undefined behavior.
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// for example) would be referring to the original function, and this
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// indirect jump would jump from the inlined copy of the function into the
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// original function which is extremely undefined behavior.
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// FIXME: This logic isn't really right; we can safely inline functions
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// with indirectbr's as long as no other function or global references the
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// blockaddress of a block within the current function. And as a QOI issue,
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@ -928,8 +962,16 @@ bool CallAnalyzer::analyzeCall(CallSite CS) {
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// Analyze the cost of this block. If we blow through the threshold, this
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// returns false, and we can bail on out.
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if (!analyzeBlock(BB)) {
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if (IsRecursive || ExposesReturnsTwice || HasDynamicAlloca)
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if (IsRecursiveCall || ExposesReturnsTwice || HasDynamicAlloca)
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return false;
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// If the caller is a recursive function then we don't want to inline
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// functions which allocate a lot of stack space because it would increase
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// the caller stack usage dramatically.
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if (IsCallerRecursive &&
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AllocatedSize > InlineConstants::TotalAllocaSizeRecursiveCaller)
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return false;
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break;
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}
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@ -955,7 +997,8 @@ bool CallAnalyzer::analyzeCall(CallSite CS) {
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// If we're unable to select a particular successor, just count all of
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// them.
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for (unsigned TIdx = 0, TSize = TI->getNumSuccessors(); TIdx != TSize; ++TIdx)
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for (unsigned TIdx = 0, TSize = TI->getNumSuccessors(); TIdx != TSize;
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++TIdx)
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BBWorklist.insert(TI->getSuccessor(TIdx));
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// If we had any successors at this point, than post-inlining is likely to
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@ -1003,7 +1046,8 @@ InlineCost InlineCostAnalyzer::getInlineCost(CallSite CS, Function *Callee,
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Callee->hasFnAttr(Attribute::NoInline) || CS.isNoInline())
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return llvm::InlineCost::getNever();
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DEBUG(llvm::dbgs() << " Analyzing call of " << Callee->getName() << "...\n");
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DEBUG(llvm::dbgs() << " Analyzing call of " << Callee->getName()
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<< "...\n");
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CallAnalyzer CA(TD, *Callee, Threshold);
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bool ShouldInline = CA.analyzeCall(CS);
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38
test/Transforms/Inline/recurseive.ll
Normal file
38
test/Transforms/Inline/recurseive.ll
Normal file
@ -0,0 +1,38 @@
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; RUN: opt %s -inline -S | FileCheck %s
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target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128"
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target triple = "i386-apple-darwin10.0"
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; rdar://10853263
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; Make sure that the callee is still here.
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; CHECK: define i32 @callee
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define i32 @callee(i32 %param) {
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%yyy = alloca [100000 x i8]
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%r = bitcast [100000 x i8]* %yyy to i8*
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call void @foo2(i8* %r)
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ret i32 4
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}
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; CHECK: define i32 @caller
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; CHECK-NEXT: entry:
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; CHECK-NOT: alloca
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; CHECK: ret
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define i32 @caller(i32 %param) {
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entry:
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%t = call i32 @foo(i32 %param)
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%cmp = icmp eq i32 %t, -1
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br i1 %cmp, label %exit, label %cont
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cont:
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%r = call i32 @caller(i32 %t)
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%f = call i32 @callee(i32 %r)
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br label %cont
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exit:
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ret i32 4
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}
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declare void @foo2(i8* %in)
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declare i32 @foo(i32 %param)
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