Thread-safe (and ManagedStatic-ized) LeakDetector!

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@73642 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Owen Anderson 2009-06-17 21:56:05 +00:00
parent f005a6466a
commit 92f2c87110

View File

@ -14,7 +14,10 @@
#include "llvm/Support/LeakDetector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/Streams.h"
#include "llvm/Support/Threading.h"
#include "llvm/System/RWMutex.h"
#include "llvm/Value.h"
using namespace llvm;
@ -29,33 +32,63 @@ namespace {
static void print(const Value* P) { cerr << *P; }
};
ManagedStatic<sys::RWMutex> LeakDetectorLock;
template <typename T>
struct VISIBILITY_HIDDEN LeakDetectorImpl {
explicit LeakDetectorImpl(const char* const name) : Cache(0), Name(name) { }
explicit LeakDetectorImpl(const char* const name = "") :
Cache(0), Name(name) { }
void clear() {
Cache = 0;
Ts.clear();
}
void setName(const char* n) {
Name = n;
}
// Because the most common usage pattern, by far, is to add a
// garbage object, then remove it immediately, we optimize this
// case. When an object is added, it is not added to the set
// immediately, it is added to the CachedValue Value. If it is
// immediately removed, no set search need be performed.
void addGarbage(const T* o) {
if (Cache) {
assert(Ts.count(Cache) == 0 && "Object already in set!");
Ts.insert(Cache);
if (llvm_is_multithreaded()) {
sys::ScopedWriter Writer(&*LeakDetectorLock);
if (Cache) {
assert(Ts.count(Cache) == 0 && "Object already in set!");
Ts.insert(Cache);
}
Cache = o;
} else {
if (Cache) {
assert(Ts.count(Cache) == 0 && "Object already in set!");
Ts.insert(Cache);
}
Cache = o;
}
Cache = o;
}
void removeGarbage(const T* o) {
if (o == Cache)
Cache = 0; // Cache hit
else
Ts.erase(o);
if (llvm_is_multithreaded()) {
sys::ScopedWriter Writer(&*LeakDetectorLock);
if (o == Cache)
Cache = 0; // Cache hit
else
Ts.erase(o);
} else {
if (o == Cache)
Cache = 0; // Cache hit
else
Ts.erase(o);
}
}
bool hasGarbage(const std::string& Message) {
addGarbage(0); // Flush the Cache
if (llvm_is_multithreaded()) LeakDetectorLock->reader_acquire();
assert(Cache == 0 && "No value should be cached anymore!");
if (!Ts.empty()) {
@ -68,60 +101,52 @@ namespace {
}
cerr << '\n';
if (llvm_is_multithreaded()) LeakDetectorLock->reader_release();
return true;
}
if (llvm_is_multithreaded()) LeakDetectorLock->reader_release();
return false;
}
private:
SmallPtrSet<const T*, 8> Ts;
const T* Cache;
const char* const Name;
const char* Name;
};
static LeakDetectorImpl<void> *Objects;
static LeakDetectorImpl<Value> *LLVMObjects;
static LeakDetectorImpl<void> &getObjects() {
if (Objects == 0)
Objects = new LeakDetectorImpl<void>("GENERIC");
return *Objects;
}
static LeakDetectorImpl<Value> &getLLVMObjects() {
if (LLVMObjects == 0)
LLVMObjects = new LeakDetectorImpl<Value>("LLVM");
return *LLVMObjects;
}
static ManagedStatic<LeakDetectorImpl<void> > Objects;
static ManagedStatic<LeakDetectorImpl<Value> > LLVMObjects;
static void clearGarbage() {
delete Objects;
delete LLVMObjects;
Objects = 0;
LLVMObjects = 0;
Objects->clear();
LLVMObjects->clear();
}
}
void LeakDetector::addGarbageObjectImpl(void *Object) {
getObjects().addGarbage(Object);
Objects->addGarbage(Object);
}
void LeakDetector::addGarbageObjectImpl(const Value *Object) {
getLLVMObjects().addGarbage(Object);
LLVMObjects->addGarbage(Object);
}
void LeakDetector::removeGarbageObjectImpl(void *Object) {
getObjects().removeGarbage(Object);
Objects->removeGarbage(Object);
}
void LeakDetector::removeGarbageObjectImpl(const Value *Object) {
getLLVMObjects().removeGarbage(Object);
LLVMObjects->removeGarbage(Object);
}
void LeakDetector::checkForGarbageImpl(const std::string &Message) {
Objects->setName("GENERIC");
LLVMObjects->setName("LLVM");
// use non-short-circuit version so that both checks are performed
if (getObjects().hasGarbage(Message) |
getLLVMObjects().hasGarbage(Message))
if (Objects->hasGarbage(Message) |
LLVMObjects->hasGarbage(Message))
cerr << "\nThis is probably because you removed an object, but didn't "
<< "delete it. Please check your code for memory leaks.\n";