mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-29 10:32:47 +00:00
Remove support for printing values from a module by name, only used
w/ interactive keyboard entry of names. With that, Support.cpp is history. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8360 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
parent
413ab6655b
commit
932539a941
@ -1086,20 +1086,3 @@ void Interpreter::print(const Type *Ty, GenericValue V) {
|
||||
CW << Ty << " ";
|
||||
printValue(Ty, V);
|
||||
}
|
||||
|
||||
void Interpreter::print(const std::string &Name) {
|
||||
Value *PickedVal = ChooseOneOption(Name, LookupMatchingNames(Name));
|
||||
if (!PickedVal) return;
|
||||
|
||||
if (const Function *F = dyn_cast<Function>(PickedVal)) {
|
||||
CW << F; // Print the function
|
||||
} else if (const Type *Ty = dyn_cast<Type>(PickedVal)) {
|
||||
CW << "type %" << Name << " = " << Ty->getDescription() << "\n";
|
||||
} else if (const BasicBlock *BB = dyn_cast<BasicBlock>(PickedVal)) {
|
||||
CW << BB; // Print the basic block
|
||||
} else { // Otherwise there should be an annotation for the slot#
|
||||
print(PickedVal->getType(),
|
||||
getOperandValue(PickedVal, ECStack[CurFrame]));
|
||||
std::cout << "\n";
|
||||
}
|
||||
}
|
||||
|
@ -103,7 +103,6 @@ public:
|
||||
|
||||
// User Interation Methods...
|
||||
bool callFunction(const std::string &Name); // return true on failure
|
||||
void print(const std::string &Name);
|
||||
static void print(const Type *Ty, GenericValue V);
|
||||
static void printValue(const Type *Ty, GenericValue V);
|
||||
|
||||
@ -181,20 +180,6 @@ private: // Helper functions
|
||||
//
|
||||
void printCurrentInstruction();
|
||||
|
||||
// LookupMatchingNames - Search the current function namespace, then the
|
||||
// global namespace looking for values that match the specified name. Return
|
||||
// ALL matches to that name. This is obviously slow, and should only be used
|
||||
// for user interaction.
|
||||
//
|
||||
std::vector<Value*> LookupMatchingNames(const std::string &Name);
|
||||
|
||||
// ChooseOneOption - Prompt the user to choose among the specified options to
|
||||
// pick one value. If no options are provided, emit an error. If a single
|
||||
// option is provided, just return that option.
|
||||
//
|
||||
Value *ChooseOneOption(const std::string &Name,
|
||||
const std::vector<Value*> &Opts);
|
||||
|
||||
void initializeExecutionEngine();
|
||||
void initializeExternalFunctions();
|
||||
};
|
||||
|
@ -1,77 +0,0 @@
|
||||
//===-- Support.cpp - Support routines for interpreter --------------------===//
|
||||
//
|
||||
// This file contains support routines for the interpreter core.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#include "Interpreter.h"
|
||||
#include "llvm/SymbolTable.h"
|
||||
#include "llvm/Assembly/Writer.h"
|
||||
#include "llvm/Module.h"
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
//
|
||||
// LookupMatchingNames helper - Search a symbol table for values matching Name.
|
||||
//
|
||||
static inline void LookupMatchingNames(const std::string &Name,
|
||||
SymbolTable &SymTab,
|
||||
std::vector<Value*> &Results) {
|
||||
// Loop over all of the type planes in the symbol table...
|
||||
for (SymbolTable::iterator I = SymTab.begin(), E = SymTab.end(); I != E; ++I){
|
||||
SymbolTable::VarMap &Plane = I->second;
|
||||
|
||||
// Search the symbol table plane for this name...
|
||||
SymbolTable::VarMap::iterator Val = Plane.find(Name);
|
||||
if (Val != Plane.end())
|
||||
Results.push_back(Val->second); // Found a name match!
|
||||
}
|
||||
}
|
||||
|
||||
// LookupMatchingNames - Search the current function namespace, then the global
|
||||
// namespace looking for values that match the specified name. Return ALL
|
||||
// matches to that name. This is obviously slow, and should only be used for
|
||||
// user interaction.
|
||||
//
|
||||
std::vector<Value*> Interpreter::LookupMatchingNames(const std::string &Name) {
|
||||
std::vector<Value*> Results;
|
||||
Function *CurFunc = getCurrentFunction();
|
||||
|
||||
if (CurFunc) ::LookupMatchingNames(Name, CurFunc->getSymbolTable(), Results);
|
||||
::LookupMatchingNames(Name, getModule().getSymbolTable(), Results);
|
||||
return Results;
|
||||
}
|
||||
|
||||
// ChooseOneOption - Prompt the user to choose among the specified options to
|
||||
// pick one value. If no options are provided, emit an error. If a single
|
||||
// option is provided, just return that option.
|
||||
//
|
||||
Value *Interpreter::ChooseOneOption(const std::string &Name,
|
||||
const std::vector<Value*> &Opts) {
|
||||
switch (Opts.size()) {
|
||||
case 1: return Opts[0];
|
||||
case 0:
|
||||
std::cout << "Error: no entities named '" << Name << "' found!\n";
|
||||
return 0;
|
||||
default: break; // Must prompt user...
|
||||
}
|
||||
|
||||
std::cout << "Multiple entities named '" << Name
|
||||
<< "' found! Please choose:\n";
|
||||
std::cout << " 0. Cancel operation\n";
|
||||
for (unsigned i = 0; i < Opts.size(); ++i) {
|
||||
std::cout << " " << (i+1) << ".";
|
||||
WriteAsOperand(std::cout, Opts[i]) << "\n";
|
||||
}
|
||||
|
||||
unsigned Option;
|
||||
do {
|
||||
std::cout << "lli> " << std::flush;
|
||||
std::cin >> Option;
|
||||
if (Option > Opts.size())
|
||||
std::cout << "Invalid selection: Please choose from 0 to " << Opts.size()
|
||||
<< "\n";
|
||||
} while (Option > Opts.size());
|
||||
|
||||
if (Option == 0) return 0;
|
||||
return Opts[Option-1];
|
||||
}
|
Loading…
Reference in New Issue
Block a user