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https://github.com/c64scene-ar/llvm-6502.git
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Updated GettingStartedVS.html to reflect current state.
Reorganized it too. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@114151 91177308-0d34-0410-b5e6-96231b3b80d8
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<ul>
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<li><a href="#overview">Overview</a>
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<li><a href="#quickstart">Getting Started Quickly (A Summary)</a>
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<li><a href="#requirements">Requirements</a>
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<ol>
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<li><a href="#hardware">Hardware</a>
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<li><a href="#software">Software</a>
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</ol></li>
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<li><a href="#starting">Getting Started with LLVM</a>
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<ol>
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<li><a href="#terminology">Terminology and Notation</a>
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<li><a href="#objfiles">The Location of LLVM Object Files</a>
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</ol></li>
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<li><a href="#quickstart">Getting Started</a>
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<li><a href="#tutorial">An Example Using the LLVM Tool Chain</a>
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<li><a href="#problems">Common Problems</a>
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<li><a href="#links">Links</a>
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@ -47,26 +40,23 @@
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<div class="doc_text">
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<p>The Visual Studio port at this time is experimental. It is suitable for
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use only if you are writing your own compiler front end or otherwise have a
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<p>The Visual Studio port has some limitations. It is suitable for
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use if you are writing your own compiler front end or otherwise have a
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need to dynamically generate machine code. The JIT and interpreter are
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functional, but it is currently not possible to generate assembly code which
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is then assembled into an executable. You can indirectly create executables
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by using the C back end.</p>
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is then assembled into an executable. You can output object files
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in COFF format, though. You can also indirectly create executables
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by using the C backend.</p>
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<p>To emphasize, there is no C/C++ front end currently available.
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<tt>llvm-gcc</tt> is based on GCC, which cannot be bootstrapped using VC++.
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Eventually there should be a <tt>llvm-gcc</tt> based on Cygwin or MinGW that
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is usable. There is also the option of generating bitcode files on Unix and
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copying them over to Windows. But be aware the odds of linking C++ code
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compiled with <tt>llvm-gcc</tt> with code compiled with VC++ is essentially
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zero.</p>
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<p><tt>llvm-gcc</tt> is based on GCC, which cannot be bootstrapped
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using VC++. There are <tt>llvm-gcc</tt> binaries based on MinGW
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available on the
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LLVM <a href="http://www.llvm.org/releases/download.html"> download
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page</a>. Eventually, <a href="http://clang.llvm.org">Clang</a>
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will be able to produce executables on Windows.</p>
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<p>The LLVM test suite cannot be run on the Visual Studio port at this
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time.</p>
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<p>Most of the tools build and work. <tt>bugpoint</tt> does build, but does
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not work. The other tools 'should' work, but have not been fully tested.</p>
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<p><tt>bugpoint</tt> does build, but does not work. The other tools
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'should' work, but have not been fully tested.</p>
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<p>Additional information about the LLVM directory structure and tool chain
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can be found on the main <a href="GettingStarted.html">Getting Started</a>
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@ -74,89 +64,6 @@
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="quickstart"><b>Getting Started Quickly (A Summary)</b></a>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p>Here's the short story for getting up and running quickly with LLVM:</p>
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<ol>
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<li>Read the documentation.</li>
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<li>Seriously, read the documentation.</li>
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<li>Remember that you were warned twice about reading the documentation.</li>
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<li>Get the Source Code
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<ul>
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<li>With the distributed files:
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<ol>
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<li><tt>cd <i>where-you-want-llvm-to-live</i></tt>
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<li><tt>gunzip --stdout llvm-<i>version</i>.tar.gz | tar -xvf -</tt>
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<i> or use WinZip</i>
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<li><tt>cd llvm</tt></li>
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</ol></li>
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<li>With anonymous Subversion access:
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<ol>
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<li><tt>cd <i>where-you-want-llvm-to-live</i></tt></li>
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<li><tt>svn co http://llvm.org/svn/llvm-project/llvm-top/trunk llvm-top
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</tt></li>
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<li><tt>make checkout MODULE=llvm</tt>
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<li><tt>cd llvm</tt></li>
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</ol></li>
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</ul></li>
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<li> Use <a href="http://www.cmake.org/">CMake</a> to generate up-to-date
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project files:
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<ul><li>This step is currently optional as LLVM does still come with a
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normal Visual Studio solution file, but it is not always kept up-to-date
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and will soon be deprecated in favor of the multi-platform generator
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CMake.</li>
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<li>If CMake is installed then the most simple way is to just start the
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CMake GUI, select the directory where you have LLVM extracted to, and
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the default options should all be fine. The one option you may really
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want to change, regardless of anything else, might be the
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CMAKE_INSTALL_PREFIX setting to select a directory to INSTALL to once
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compiling is complete.</li>
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<li>If you use CMake to generate the Visual Studio solution and project
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files, then the Solution will have a few extra options compared to the
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current included one. The projects may still be built individually, but
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to build them all do not just select all of them in batch build (as some
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are meant as configuration projects), but rather select and build just
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the ALL_BUILD project to build everything, or the INSTALL project, which
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first builds the ALL_BUILD project, then installs the LLVM headers, libs,
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and other useful things to the directory set by the CMAKE_INSTALL_PREFIX
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setting when you first configured CMake.</li>
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</ul>
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</li>
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<li>Start Visual Studio
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<ul>
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<li>If you did not use CMake, then simply double click on the solution
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file <tt>llvm/win32/llvm.sln</tt>.</li>
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<li>If you used CMake, then the directory you created the project files,
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the root directory will have an <tt>llvm.sln</tt> file, just
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double-click on that to open Visual Studio.</li>
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</ul></li>
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<li>Build the LLVM Suite:
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<ul>
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<li>Simply build the solution.</li>
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<li>The Fibonacci project is a sample program that uses the JIT. Modify
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the project's debugging properties to provide a numeric command line
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argument. The program will print the corresponding fibonacci value.</li>
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</ul></li>
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</ol>
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<p>It is strongly encouraged that you get the latest version from Subversion as
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changes are continually making the VS support better.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="requirements"><b>Requirements</b></a>
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@ -206,59 +113,82 @@ changes are continually making the VS support better.</p>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="starting"><b>Getting Started with LLVM</b></a>
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<a name="quickstart"><b>Getting Started</b></a>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p>The remainder of this guide is meant to get you up and running with
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LLVM using Visual Studio and to give you some basic information about the LLVM
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environment.</p>
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<p>Here's the short story for getting up and running quickly with LLVM:</p>
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</div>
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<ol>
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<li>Read the documentation.</li>
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<li>Seriously, read the documentation.</li>
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<li>Remember that you were warned twice about reading the documentation.</li>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="terminology">Terminology and Notation</a>
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</div>
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<li>Get the Source Code
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<ul>
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<li>With the distributed files:
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<ol>
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<li><tt>cd <i>where-you-want-llvm-to-live</i></tt>
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<li><tt>gunzip --stdout llvm-<i>version</i>.tar.gz | tar -xvf -</tt>
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<i> or use WinZip</i>
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<li><tt>cd llvm</tt></li>
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</ol></li>
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<div class="doc_text">
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<li>With anonymous Subversion access:
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<ol>
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<li><tt>cd <i>where-you-want-llvm-to-live</i></tt></li>
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<li><tt>svn co http://llvm.org/svn/llvm-project/llvm-top/trunk llvm-top
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</tt></li>
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<li><tt>make checkout MODULE=llvm</tt>
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<li><tt>cd llvm</tt></li>
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</ol></li>
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</ul></li>
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<li> Use <a href="http://www.cmake.org/">CMake</a> to generate up-to-date
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project files:
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<ul>
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<li>Once CMake is installed then the most simple way is to just
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start the CMake GUI, select the directory where you have LLVM
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extracted to, and the default options should all be fine. One
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option you may really want to change, regardless of anything
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else, might be the CMAKE_INSTALL_PREFIX setting to select a
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directory to INSTALL to once compiling is complete, although
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installation is not mandatory for using LLVM. Another
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important option is LLVM_TARGETS_TO_BUILD, which controls the
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LLVM target architectures that are included on the build. If
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you want to run the <a href="#tutorial">example described
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below</a> you must set that variable to "X86;CBackend".</li>
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<li>See the <a href="CMake.html">LLVM CMake guide</a> for
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detailed information about how to configure the LLVM
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build.</li>
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</ul>
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</li>
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<p>Throughout this manual, the following names are used to denote paths
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specific to the local system and working environment. <i>These are not
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environment variables you need to set but just strings used in the rest
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of this document below</i>. In any of the examples below, simply replace
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each of these names with the appropriate pathname on your local system.
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All these paths are absolute:</p>
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<li>Start Visual Studio
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<ul>
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<li>In the directory you created the project files will have
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an <tt>llvm.sln</tt> file, just double-click on that to open
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Visual Studio.</li>
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</ul></li>
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<dl>
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<dt>SRC_ROOT</dt>
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<dd><p>This is the top level directory of the LLVM source tree.</p></dd>
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<li>Build the LLVM Suite:
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<ul>
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<li>The projects may still be built individually, but
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to build them all do not just select all of them in batch build (as some
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are meant as configuration projects), but rather select and build just
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the ALL_BUILD project to build everything, or the INSTALL project, which
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first builds the ALL_BUILD project, then installs the LLVM headers, libs,
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and other useful things to the directory set by the CMAKE_INSTALL_PREFIX
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setting when you first configured CMake.</li>
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<li>The Fibonacci project is a sample program that uses the JIT.
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Modify the project's debugging properties to provide a numeric
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command line argument or run it from the command line. The
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program will print the corresponding fibonacci value.</li>
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</ul></li>
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<dt>OBJ_ROOT</dt>
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<dd><p>This is the top level directory of the LLVM object tree (i.e. the
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tree where object files and compiled programs will be placed. It is
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fixed at SRC_ROOT/win32).</p></dd>
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</dl>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="objfiles">The Location of LLVM Object Files</a>
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</div>
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<div class="doc_text">
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<p>The object files are placed under <tt>OBJ_ROOT/Debug</tt> for debug builds
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and <tt>OBJ_ROOT/Release</tt> for release (optimized) builds. These include
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both executables and libararies that your application can link against.</p>
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<p>The files that <tt>configure</tt> would create when building on Unix are
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created by the <tt>Configure</tt> project and placed in
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<tt>OBJ_ROOT/llvm</tt>. You application must have OBJ_ROOT in its include
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search path just before <tt>SRC_ROOT/include</tt>.</p>
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</ol>
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</div>
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@ -296,9 +226,9 @@ int main() {
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<tt>lli</tt> tool, compile it to native assembly with the <tt>llc</tt>,
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optimize or analyze it further with the <tt>opt</tt> tool, etc.</p>
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<p><b>Note: while you cannot do this step on Windows, you can do it on a
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Unix system and transfer <tt>hello.bc</tt> to Windows. Important:
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transfer as a binary file!</b></p></li>
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<p><b>Note: you will need the llvm-gcc binaries from the
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LLVM <a href="http://www.llvm.org/releases/download.html">
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download page</a></b></p></li>
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<li><p>Run the program using the just-in-time compiler:</p>
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@ -327,6 +257,15 @@ int main() {
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<pre>
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% llc -march=c hello.bc
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</pre>
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<p><b>Note: you need to add the C backend to the LLVM build,
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which amounts to setting the CMake
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variable <i>LLVM_TARGETS_TO_BUILD</i> to "X86;CBackend" when
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you generate the VS solution files. See
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the <a href="CMake.html">LLVM CMake guide</a> for more
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information about how to configure the LLVM
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build.</b></p></li>
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</div></li>
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<li><p>Compile to binary using Microsoft C:</p>
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@ -360,17 +299,6 @@ int main() {
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<div class="doc_text">
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<ul>
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<li>In Visual C++, if you are linking with the x86 target statically, the
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linker will remove the x86 target library from your generated executable or
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shared library because there are no references to it. You can force the
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linker to include these references by using
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<tt>"/INCLUDE:_X86TargetMachineModule"</tt> when linking. In the Visual
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Studio IDE, this can be added in
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<tt>Project Properties->Linker->Input->Force Symbol References</tt>.
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</li>
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</ul>
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<p>If you are having problems building or using LLVM, or if you have any other
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general questions about LLVM, please consult the <a href="FAQ.html">Frequently
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Asked Questions</a> page.</p>
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