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Optimize liveAt() and overlaps(). We now use a binary search instead
of a linear search to find the first range for comparisons. This cuts down the linear scan register allocator running time by a factor of 3 in 254.perlbmk and by a factor of 2.2 in 176.gcc. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@11030 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -463,22 +463,43 @@ LiveIntervals::Interval::Interval(unsigned r)
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bool LiveIntervals::Interval::liveAt(unsigned index) const
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bool LiveIntervals::Interval::liveAt(unsigned index) const
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{
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{
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Ranges::const_iterator r = ranges.begin();
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Range dummy(index, index+1);
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while (r != ranges.end() && index < (r->second - 1)) {
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Ranges::const_iterator r = std::upper_bound(ranges.begin(),
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if (index >= r->first)
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ranges.end(),
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return true;
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dummy);
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++r;
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if (r == ranges.begin())
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}
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return false;
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return false;
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--r;
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return index >= r->first && index < (r->second - 1);
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}
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}
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bool LiveIntervals::Interval::overlaps(const Interval& other) const
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bool LiveIntervals::Interval::overlaps(const Interval& other) const
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{
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{
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Ranges::const_iterator i = ranges.begin();
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Ranges::const_iterator i = ranges.begin();
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Ranges::const_iterator ie = ranges.end();
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Ranges::const_iterator j = other.ranges.begin();
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Ranges::const_iterator j = other.ranges.begin();
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Ranges::const_iterator je = other.ranges.end();
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if (i->first < j->first) {
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i = std::upper_bound(i, ie, *j);
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if (i != ranges.begin()) --i;
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}
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else if (j->first < i->first) {
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j = std::upper_bound(j, je, *i);
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if (j != other.ranges.begin()) --j;
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}
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while (i != ie && j != je) {
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if (i->first == j->first) {
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return true;
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}
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else {
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if (i->first > j->first) {
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swap(i, j);
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swap(ie, je);
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}
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assert(i->first < j->first);
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while (i != ranges.end() && j != other.ranges.end()) {
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if (i->first < j->first) {
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if ((i->second - 1) > j->first) {
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if ((i->second - 1) > j->first) {
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return true;
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return true;
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}
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}
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@ -486,17 +507,6 @@ bool LiveIntervals::Interval::overlaps(const Interval& other) const
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++i;
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++i;
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}
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}
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}
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}
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else if (j->first < i->first) {
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if ((j->second - 1) > i->first) {
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return true;
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}
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else {
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++j;
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}
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}
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else {
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return true;
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}
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}
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}
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return false;
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return false;
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